Login | Signup

Gotham City Impostors Goes DLC Crazy

Author:
Jonathan Lester
Category:
News
Tags:
DLC, FPS games, Monolith, PC games, Warner Bros. Interactive, Xbox 360 games
Discuss:
Gotham City Impostors

Gotham City Impostors Goes DLC Crazy

105 Content Packs Hit Xbox & PC Marketplace

Gotham City Impostors, Monolith's 6v6 Batman-inspired multiplayer shooter, will be releasing on Xbox 360 tomorrow... and its launch has been prefaced by a staggeringly prolific number of DLC packs. The majority of these 105 packs contain clothing and cosmetic character customisation options that range from between 80 to 320 Microsoft Points each.

The PC version is out today... and even more gallingly, provides the opportunity for players to purchase XP boosters for £1.35 directly from the Games For Windows Live marketplace.

Considering that Gotham City Impostors costs £11.99, we reckon that it's more than a little cheeky to adopt the freemium model on top of the RRP. And by "more than a little cheeky," we of course mean "unbelievably cynical." Unlocking new titles and clothing should be the main draw of the game, not an optional extra.

UPDATE: Many of these items can be unlocked in-game if you put in enough time and effort, which eases the sting somewhat. There are still potential balance problems remaining for the PC version though. - thanks GetsugaTenshoS.

Add a comment7 comments
GetsugaTenshoS  Feb. 7, 2012 at 14:56

You can also unlock them in game. Anyone who has played the beta and pressed A(X on PS3 or clicked on PC) to unlock an item when you don't have any unlocks remaining would have got a message telling them they didn't have any unlocks but could unlock that item by purchasing it.

I don't like what they did with this as it's nothing more than them trying to squeeze money out of players but the main draw of the game is playing normally and unlocking content as you would expect. The paying for items is for impatient people who don't want to unlock things properly. The thing that's bugging me the most is paying for double XP which I disagree with. All it means is that the level number for each player means nothing as some players could be terrible and just bought a few hours of double XP>

planetz  Feb. 7, 2012 at 15:17

Considering Warner Bros royally screwed over the PC players of Arkham City, not once but multiple times and without any reprisal then released overpriced DLC, they can forevermore go screw themselves. I was quite interested in this but there isn't a chance in hell I'll give any more money to Warner Bros, I feel sorry for Monolith as it's not their fault.

JonLester  Feb. 7, 2012 at 15:29

Thanks GetsugaTenshoS, I'll update the article to reflect that.

DivideByZero  Feb. 7, 2012 at 16:04

Considering Warner Bros royally screwed over the PC players of Arkham City,

Seems to not be the majority. I for instance, played it fine. The 2 main issues with that were people not reading the patch notes (i.e. do not play AC with DX11 and 32bit) and people messing up their Games For Windows live encryption key (this is an MS issue).

#GetsugaTenshoS - I wouldn't worry about poor players paying for extra XP. If you play CoD then you see plenty of level 80 5th prestige players+ players and they are sucky noobs, same in BF3. It wont make people better players.

Personally, I quite like the idea of the way they are doing this. It's a new way to do things. But lets see how it takes off.

Kopite211  Feb. 8, 2012 at 11:16

Considering Warner Bros royally screwed over the PC players of Arkham City,

Seems to not be the majority. I for instance, played it fine. The 2 main issues with that were people not reading the patch notes (i.e. do not play AC with DX11 and 32bit) and people messing up their Games For Windows live encryption key (this is an MS issue).

#GetsugaTenshoS - I wouldn't worry about poor players paying for extra XP. If you play CoD then you see plenty of level 80 5th prestige players+ players and they are sucky noobs, same in BF3. It wont make people better players.

Personally, I quite like the idea of the way they are doing this. It's a new way to do things. But lets see how it takes off.


It was pushed back three times, one of their major selling points for PC was DX11 support (I'm 64-bit and had the exact same problems) and even when they had a working patch (another month later) it had to be leaked by a RockSteady staff member! And yet, even after all this, after the lack of communication or scrap of an apology, DLC was overpriced and people suffered mass slow down on the Joker fight level due to poor coding. For a game to be delayed so long for "polishing" you would not expect these issues, and when it's proven that the last changes to the code were pre-console-release it becomes apparent they were shafting PC owners only to boost console sales. RockSteady should never work with WB again.

DivideByZero  Feb. 9, 2012 at 14:25

Strange. I don't know anyone IRL that had an issue with it.

This is justa question as I don't know you - what are your IT skills like? Do ever run BETA drivers and much about with settings?

I was not aware that it had been proven that the delay was purely for console sales and not sorting out DX11 as they had stated. How did you find that out?

Kopite211  Feb. 10, 2012 at 01:35

Strange. I don't know anyone IRL that had an issue with it.

This is justa question as I don't know you - what are your IT skills like? Do ever run BETA drivers and much about with settings?

I was not aware that it had been proven that the delay was purely for console sales and not sorting out DX11 as they had stated. How did you find that out?


Not sure about the proportion of people that had issues, sometimes the raging on forums makes it seem like everyone. My IT skills are pretty good, I built the system myself it's pretty hefty, can play Skyrim on full (just about). I tried loads of different drivers (rollbacks and beta), quick fixes, the lot. I found out about the lack of work post console release on a steam forum for the game, lots of rage going on. Somebody had unearthed some notes in the code stating the date it was all submitted, sorry I can't be precise but I've completely forgotten exactly what was said. Needless to say, if there was any "polishing" done as they claimed, it certainly wasn't shipped with the disk. And to take months to solve DX11 issues is nuts.

Trackbacks

Leave a Trackback from your own site

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.