Platforms: PC | PS3 | Xbox 360 (reviewed)
Publisher: Warner Bros. Interactive
Holy context, Batman! Gotham City Impostors has a fantastic premise. The spellbinding intro cinematic introduces us to two rival Gotham gangs: a crew of vigilante Batman impersonators (who we saw for a few seconds in The Dark Knight) and a deranged mob of Joker-obsessed wannabes who brawl over the streets with homemade costumes and ramshackle weapons. We get to watch the Jokerz stealing handbags and terrorising the populace... only to be challenged by the Batz. We're introduced to the idea of normal people - possibly living next to each other - becoming warring street thugs by night. What a brilliant concept. And what a waste.
See, "Impostor" is the operative word here. Monolith has paid lip service to both the Batman brand and their own exciting concept, just latching to the license and hoping for the best. There are no crimes to commit. No grateful civilians to save. No modes, no maps, nothing except the logo that make the most of the rich setting and license. Instead, Gotham City Impostors is just a 6v6 multiplayer shooter with three gametypes, an initially-limited clutch of weapons and a small number of levels.
And that's fine, bizarrely. Monolith make good shooters and Gotham City Impostors packs just enough clout and personality to work. Unfortunately, it's also pretending to be something else. A freemium game... disguised as a £12 purchase.Click here to read more...
My first thoughts on seeing the early promotional material for Gotham City Imposters was that Warner Brothers Interactive were really cashing in on the success of Arkham Asylum by churning out another quick game loosely based around The Caped Crusaders beloved home town. As a result I wasn't particularly enthusiastic when I got told I was going to be checking it out, but in hindsight I should have been a lot more excited because it's great fun.
The game's got a fairly simple concept, you join teams of wannabes, who have decided to dress up as either Batman or The Joker and are referred to as The Bats and The Jokerz, before causing chaos in the streets as they attempt to finish each other off and the final game'll throw teams consisting of six players against one another. These crazy citizens aren't opposed to picking up a weapon or two, so you can expect to run screaming at your enemies whilst clutching a bomb, a couple of gadgets, and of course some rather destructive explosives. Those of you who are expecting any legendary characters to turn up will be sorely disappointed because this game takes place during the day when they're taking a well deserved power nap. There's also a decent amount of humour thrown into the mix, which makes this one quite refreshing because it doesn't take itself too seriously.
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