“Holiday” Launch On PS3, Demo Due In July
Reports were emerging earlier today on what would be announced this afternoon, but we now have official confirmation straight from Sony themselves – Gran Turismo 6 is happening, and it’s coming to the Playstation 3 later this year. We’ve got the details, along with a bunch of screenshots, for your perusal after the jump.
At an event that took place at Silverstone yesterday afternoon, Sony and Polyphony Digital revealed their plans for the next iteration of the award-winning motorsport series, with a strong emphasis on connectivity among the new inclusions. It was confirmed that all of the of the cars and tracks that had previously shipped for GT5 would be included in GT6 with additional new locations taking the total up to 33, of which Silverstone will be one of them. The total number of cars that will be included in the game is a staggering 1200 (that said, there was no mention if all of these would include a cockpit view this time around. There was no mention of “premium” cars, at any rate.)
One of the more welcome announcements was that the user interface has received an overhaul to make it more responsive and balanced, with loading times slashed across the board. Additionally, community and connectivity were to play a big role this time around, with communities and online events to be available, as well as being able to take the GT6 experience away from the Playstation 3 and onto smart phones, tablets, and the PC – features that Polyphony Digital have promised will be available at the game’s launch.
We have the full list of new features and changes from the press release below:
New Game Engine
- Compact, nimble operation
- Flexible expandability
- A new rendering engine that pushes the limits of the PS3
New Physics Engine
- New suspension and kinematics model
- New tyre model
- New aerodynamics model
- Technical partnership with Yokohama Rubber and KW Automotive
1200 Cars, abundant custom parts, and on-going DLC
- From historic cars to the latest racing cars, the game contains a total of 1200 cars.
- Multiple aerodynamic parts and custom wheels will be available for almost all cars.
- Players can create their own personalised custom car in the game.
- Cars will be continually added online
33 locations, 71 layouts
- 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
- More new tracks will continue to be provided online
New Course Maker
- Massive scenery spanning several tens of square kilometers
- A new course generation algorithm
- Players can form their own communities
- Various community levels from local and domestic to global
- Players themselves can create and manage their own online events
New User Interface
- Balancing directional key operation and touch operation
- Quick response
- Shortening of loading times
Multi Device Compatibility
- Smart Phone
At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.
Real/Virtual "Edge Effect" Activity
A variety of "Edge Effects", the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.
Although we will have to wait until the “holiday season” (ie “Christmas time”) to play the full game, Polyphony Digital also announced that a demo will be coming out on the PSN store in July. It will also act as the entry mechanic to this year’s GT Academy competition, which returns to find gamers who can transfer their virtual skill into real world racing.
We’ve got more shiny screenshots for you to gaze at below. We’ll keep you posted on the latest information for Gran Turismo 6 as it materialises.