Rockstar Spill The Beans On What To Expect
After two week so of stealing, shooting, and crashing blimps on the single player campaign for Grand Theft Auto V, the multiplayer component known as Grand Theft Auto Online is now live on both Playstation 3 and Xbox 360. Players will be prompted to download a small update to gain access to the game mode, after which they can create their avatar and jump into the action.
In a post on the official website, Rockstar gave more details on the online component, explaining that in terms of canon it all takes place before the events of the single player campaign. In terms of griefing, players will be safe when invited to another player's property (so meetings with false pretences, then) with garages also a safe zone. In short, this means no shooting up another player's home or stealing their cars as they enter the game.
Rockstar also tried to alleviate fears of the microtransaction cash purchases turning GTAO into a "pay to win" scenario by explaining that high-end items can only be bought once a player has increased their reputation points. It was also restated that cash gain will be much faster than in the single player campaign, but Rockstar also admitted that they would be fine tuning the experience over the coming weeks to ensure it was a fair and fun environment for all that avoids the grind many online games fall in to.
As you can expect, linking up to the Rockstar Social Club will yield rewards in the form exclusive weapons and cars, alone will being able to utilize unique features for crew heists. It was also revealed that those that link up to the online community will also be able to turn their characters into relatives of John Marston - the main character from Red Dead Redemption (it was already known that owners of the Collector's Edition could play as the son of GTA IV's Niko Belic.)
For more details you can head over to the Newswire post here. Be sure to stay tuned to the site for more coverage on Grand Theft Auto V, including Dealspwn's adventures in GTAO and the much-requested post-mortem podcast between myself and Matt.