Akira Yamaoka, acclaimed composer and Grasshopper Manufacture's Chief Creative Officer, has suggested that the company's success has been down to their willingness to pursue the things that they want to pursue rather than necessarily skewing their efforts towards a target audience as some games do.
'Currently,' said Yamaoka, speaking with Siliconera, 'and I’m saying this in a positive way, is that a lot of titles are designed to cater what users want. Every developer tries to see from a user’s perspective and what they think people will want. Of course, Grasshopper is doing that, but on top of that we also have projects what we want to do. And we always try to do what we think is right.'
Yamaoka also acknowledged the visionary direction of studio boss Goichi Suda, but also maintained that it was the company's perseverance where others might give up that has stood them in good stead.
'We’re often said to be "edgy," but with things we and Suda51 want to do we have a vision in mind that drives us forward,' he continued. Some people may give up in the middle when things don’t work out. We don’t do that, we keep chugging along with what we want to do. I guess that’s the ingredient to success and it shows within our titles and that is something you may not see in another person’s work.'
Grasshopper most recently released Shadows of the Damned, and are working with Digital Reality on a number of marketplace titles such as Sine Mora and Black Knight Sword. Their undead-busting Buffy-beater Lollipop Chainsaw is being published by Warner Bros. for release next year.