BlackFoot Studios, a company formed in 2004 by Ghost Recon/Rainbow Six veteran John Sonedecker are looking for $425k in Kickstarter crowd-funding efforts by July 6 to help get tactical shooter Ground Branch developed and released.
Aiming for a PC/Mac release next year, BlackFoot are keen to separate their project from the plethora of "authentic" shooters that have come before their game, and there's fighting talk at work here.
"We are not creating an arcade game; nor are we competing with titles that model "War", like Armed Assault," the devs have said. "The closest two working examples of what we are trying to accomplish are the Unreal Tournament modification, Infiltration (INF), and the early Ghost Recon titles (think of our game as sort of the marriage of those two, if that explains it in a sentence). We are creating a tactical shooter that focuses on the realistic aspects of player combat and movement. Those mechanics mean more to us than pure scale (ArmA)."
Sonedecker and his team should know a thing or two, with the frontman having cemented his trade working for Red Storm back in their heyday. "There are a lot of first-person shooters out there that focus on fast paced arcade game play with unrealistic damage, movement and shooting mechanics," he says. "People who like a more slow-paced, realistic and calculated experience are mostly left out by mainstream developers. To me, Ground Branch is for those people."
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