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Halo 4 Weapon Balance Patch Will Buff Pretty Much Everything

Author:
Jonathan Lester
Category:
News
Tags:
343 Industries, FPS, Halo 4, multiplayer, Patch, Xbox 360 games

Halo 4 Weapon Balance Patch Will Buff Pretty Much Everything

Except The DMR

As previously reported, 343 Industries have been slaving away on a major Halo 4 multiplayer patch to balance the arsenal against the Designated Marksman Rifle. The kill time for practically every weapon has been reduced, along with sweeping damage and fire rate increases across the board.

We've got the patch notes below ahead of its deployment on June 3rd.

Personally, I feel that most of the weapons are already situational and incredibly potent in their respective roles (apart from the hopeless Storm Rifle), but this patch could well make for a slightly faster gameplay experience. Let us know what you think.

Battle Rifle:

  • The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
  • The Battle Rifle rate of fire has been slightly decreased.
  • The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
  • Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).

Carbine:

  • The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
  • The Carbine accuracy has been increased (projectile spread decrease).
  • The Carbine red reticle range has been decreased.

LightRifle:

  • The LightRifle zoomed rate of fire has been increased.
  • The LightRifle un-zoomed rate of fire has been slightly decreased.
  • The LightRifle red reticle range has been increased to match the updated DMR range.

DMR:

  • The DMR red reticle range has been slightly decreased.

Assault Rifle:

  • The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
  • The Assault Rifle auto-aim angle has been reduced.
  • The Assault Rifle projectile spread has been decreased.

Storm Rifle:

  • The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
  • The Storm Rifle auto-aim angle has been reduced.
  • The Storm Rifle projectile spread has been decreased.

Suppressor:

  • The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
  • The Suppressor auto-aim angle has been reduced.
  • The Suppressor projectile spread has been decreased.

SAW:

  • The damage has been increased to maintain double the damage-per-second of the Assault Rifle.

Magnum:

  • The damage has been slightly increased. The Magnum is still capable of killing in six rounds.

Warthog:

  • The damage has been increased on both the Mantis and Warthog Chain Gun.
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