Kinect has been a runaway success for Microsoft, breaking records and bucking the usual trends of obsolete peripherals in gaming. They played the launch safe, with the likes of Kinect Sports and We Dance almost guaranteed success. But at their E3 conference, Microsoft unveiled further plans to include Kinect support in a wide variety of games, from long-running racing franchise Forza, to Crytek's bloody Ryse. And it appears the recently announced - but long rumored - HD remake of Halo is set to feature much hand-waving and hip-wiggling.
In an interview with Gamespot, Microsoft's Phil Spencer revealed the company's all-encompassing plans for Kinect. "As a first-party, we believe Kinect will be important to all genres of games, be it racing games with Forza, combat games like Ryse, even games like Halo Anniversary has Kinect integration," Spencer explains. "Core focus for us in our press briefing this year with Kinect actually came from two sides".
Spencer didn't drop any actual details or hints as to how 343 was planning to integrate Kinect support, but I wouldn't be surprised if they're using this to prototype ideas and gauge reactions for potential Kinect support in Halo 4. And I suppose we can't fault Microsoft for their ambition. True to their word, we saw a great variety of Kinect titles intended for the core, from the aforementioned Ryse, all the way to Lionhead's Fable The Journey.
What say you, Dealspwners? How can Microsoft include Kinect in the Halo HD remake without diluting the experience? Head-tracking? Point and shooting? [Gamespot]