The results of the Tekken Revolution Facebook poll are in and Tekken series producer Katsuhiro Harada announced the winner at the San Diego Comic-Con over the weekend.
Invited to vote for a one character for the game out of ten possible wannabes that included such left field options as 'Giant Praying Mantis' and an enormous Salmon that flops around and lays eggs, the masses eventually settled on 'Female Vampire' over Shin Kamiya, who recently appeared in Tekken: Blood Vengeance, and a rather over-sexualised and underdressed character called'Sexy Female Tekken Force'.
Harada said that the new character could be seen as soon as this autumn, chalking up the quick turnaround to having some concepts that have been more developed than others.
"We have a stock of concepts to draw from that people have never seen. Some of the earlier ideas that got discarded, we hadn't really thought about the fighting style, techniques or animations," Harada said through his translator, "but with some that were thought about for sometime, we did go through that process a bit so they will be quicker in implementing."
Harada also reflected on the nature of Tekken Revolution as a free-to-play spin-off title, saying that its afforded the developers some freedoms that they might not otherwise have enjoyed.
"Because Tekken is a long-running franchise, there are expectations from the players," he continued. "This is just an example, if there were a Tekken 7, that would be the next real installment and people would expect the canon story to be continued and tie up loose ends. We would have to have all the characters they expect [in that game].
"Throwing in a salmon or alien or something like that might make certain people unhappy. It might not fit into the story. It's been great to be able to try some new things like this."
But it hasn't all been smooth sailing, and Harada noted that the game has delivered a learning process for everyone.
"We looked at Team Fortress 2 and some of the other free-to-play titles that are popular in North America," Harada said. "I'm a PC gamer and experience some of those firsthand, but it was kind of tough [to settle on], because no one's really done that with a fighting game before. Whether our approach is a good one or not is still hard to tell."
"We are adapting to what people are asking for as we go along. It's an ongoing process."
He was also asked about the possibility of a PC port, but played that down a bit due to such a move being rather time-and-resource-intensive.
"That's something we really would love to do actually and it's been brought up several times," he said. "But Tekken is different from a lot of other games recently because they develop on PC and port to PS3. For us, even from the arcade [days], the game is developed from the ground up on PlayStation architecture. To port it to PC is quite intense, resource and time-wise. We don't have a whole lot of time at the moment.
"But it is something we are really interested in." [Polygon]