Login | Signup

Hard Reset Gets Free Survival Mode Update

Jonathan Lester
Flying Wild Hog, Hard Reset, Patch, Update

Hard Reset Gets Free Survival Mode Update

Insanely hardcore shooter Hard Reset has received a major new patch that updates a slew of features, adds 3D support and bolts on a survival mode. This new gametype challenges players to throw down on even bigger hordes of enemies in two levels, while only using basic weapons as opposed to the upgraded powerhouses you'll assemble throughout the campaign. The patch will install via Steam automatic update.

We rated Hard Reset very highly in our 8/10 review, since we were willing to forgive repetition and a bonkers storyline in the face of its fast-paced destructive action, unconventional weaponry and incredible visuals.

Full patch notes after the break, or hit up the Steam forums for more info.

New Features:

  • New Survival Mode. Two new maps are available: 'Arrival Hall' and 'Landing Pad'.
  • To launch Survival Mode, select 'New Game' and then 'Survival Mode'
  • Survival Mode is available in all the difficulty levels selectable for Hard Reset Campaign.
  • Added Leaderboards for the Survival Mode.
  • Full Nvidia 3dVision support.
  • Full Nvidia Surround support.
  • Support for multiple displays - recommended 3 display adapters for best effects, and several non-standard resolution modes.
  • To select the triple display mode in the game, change the Aspect Ratio to 'Other' in the Video Options menu, then select a resolution you wish to use.
  • Note that the 'Other' mode will be available only if you have 3 displays connected to your PC.
  • Added a 'Details' tab in the Profile screen - now you are able to check the score you achieved on each of the game's levels.


  • During bullettime, falling down won't cause additional damage to players.
  • Changed the way how the Mortar Cyborgs react to player in vicinity.
  • Crawling gorillas will explode when trying to jump off a higher place.
  • Changed the way how Melee Cyborgs behave - now you are able to avoid their attacks while sprinting - their aoe frontal cone was lowered.
  • All the crosshairs will be displayed in an appropriate way to objects in front of the player for 3dVision.
  • Changed the way how the messages and hints are displayed to a way more appropriate for 3dVision.
  • Changed the way how dynamic lightning is rendered on decals.
  • Changed the way how weapons are displayed on screen.
  • Changed the way how the HUD is displayed both in 3d and on multiple displays.
  • Improved support for dual SLI users.
Add a comment0 comments


Leave a Trackback from your own site

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.