Destructible environments must form the heart of the next-generation's games, according to Havok's worldwide head of product management.
But then, he would say that. Havok are a middleware company that specialises in destruction modelling. Of course, that doesn't necessarily make him wrong.
Speaking with Games Industry International, Andrew Bowell drew parallels between destruction modelling and the ragdoll physics boom of this generation.
"The way that ragdolls became the last generation thing and everything had to be ragdolls, we reckon next generation, everything's going to have to be destructible," Bowell said.
"It will be no longer acceptable to walk into a room where you can't punch a hole in the wall or break a table and see it splinter."
Well, we love that idea. We'd also appreciate games where lightsabers can do the stuff they're supposed to, like scythe through limbs and melt blast doors. Plus, it would mean more work for Havok.
"It's more key than ever that developers don't waste time writing actual tech," Bowell said. "Guys that I talk to and publishers, they just want to get their games to market as quickly as they can. I think it's a great opportunity for all middleware, to be honest."