Bethesda's PR man Pete Hines has suggested that many gamers don't understand the development process, particularly when it comes to day-one DLC, noting that there's often a few weeks between finishing a game and that game's release.
Hines' argument is that, given that creatives like creating, why wouldn't they continue to work on material for the game in question in the form of supplemental DLC now that the industry has reached a stage with distribution where this is possible?
"I mean, certainly the reaction to it is pretty apparent," Hines stated on the OXM podcast. "I'm not sure if I have an exact opinion, because we're not doing it. I try not to get into judging what other folks do, I certainly don't appreciate them chiming in on what we should or shouldn't be doing, particularly because, how would they know. I understand where it's coming from.
"I think there is, at least among a certain segment of the gaming audience, I don't think they quite understand the development process and the point at which you have to stop making the game and you have to finish the game. So, the content people stop making new content a fair amount of time before it ships; it's not like in the old days when it was like the day before or a week before.
"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating - so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?"
So how come Bethesda don't seem to be doing that? Well Hines suggested that if they could have turned around large expansion packs such as Dragonborn in three weeks, they would have done. But that just wasn't possible.
"If we could have created Dragonborn and put it out just as good three weeks after release, we probably would have," he said. "But that's not even remotely possible. It's a hypothetical that's not even worth debating.
"It takes a long time to make a Dawnguard or a Dragonborn - it's not the kind of stuff you can just turn around in two weeks or three weeks. It's not that we're trying to put it out much later, we're willing to do it later, we're willing to continue to support it because we continue to believe there's a demand and an interest in that kind of stuff. We're not stalling for stalling's sake."
Hines makes a good point, and it's one that BioWare made when folks got miffed over 'From Ashes'. Of course, 'From Ashes' was actually on the disc...