Play. Create. Share. Assassinate.
Hitman: Absolution will feature a nifty asynchronous multiplayer mode that lets players create missions for the community, setting targets to beat for new weapons and unlocks that can be used in the singleplayer campaign.
Contracts mode allows gamers to create and share their own custom hit challenges. Instead of using a "clumsy editor", we'll simply choose a level, targets, weapons and then set some rules for completing the contract based on time, style and witnesses. As an asynchronous mode, we'll be able to push these contracts onto friends and the community, accept challenges from others and complete on leaderboards. Hitman: Absolution will also ship with a number of prefab contracts designed by the "very best assassins at IO Interactive."
Upon accepting and successfully completing a contract, players will be rewarded in contract dollars depending upon how well they performed. We'll be able to spend this on new weapons, disguises, upgrades, and techniques; all of which can also be unlocked by playing through the story mode. Don't worry: you won't have to use it.
“Contracts was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games,” said Christian Elverdam, gameplay director for Hitman: Absolution. “Contracts mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they’re fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.”