Supergiant Games Wants To Work On New Title
Despite shifting over half a million copies and claiming a place on our Indie Game of the Year 2011, Supergiant Games has no plans to move forward with a sequel. The inspired isometric brawler scored 500, 000 sales in 2011, which Supergiant reveals has ensured the studio can continue its self-sufficient model and "create another game on our own terms".
"Our stance around what we want to do in the future hasn't changed in light of Bastion's success," Supergiant Games' Greg Kasavin told Eurogamer. While most studios who enjoy debut success with a new IP can't wait to leap on a sequel, Supergiant appear more interested in creative stimulation than profit margins, although Bastion's success has no doubt helped.
Thankfully Bastion has performed well enough to give us the resources to create another game on our own terms, meaning we can self-fund the project and take the time we need to get it right
Kasavin admitted its too early to discuss their next project, but did confirm the Bastion team would return for development duties. "We're a long way away from being able to talk about that next project in any kind of detail, though, except to say that our core team will be sticking together to create whatever it is," he said. "We didn't reveal Bastion until more than a year into its development because we feel that games that aren't ready to be played aren't ready to be showed."
But don't count out Supergiant returning to the Bastion universe in the future, though. Kasavin admitted that while Bastion was created as a "stand-alone game", he did confirm the "rich would could support other stories". Bastion looks to have captured the hearts of at least half a million gamers, so we'd be shocked if a sequel didn't one day materialize. [Eurogamer]