Platform: XBLA | SEN (slated for April)
A haggard survivor clutches a machete in his trembling hands as you slowly advance towards him. He's done well to survive this long in Haventon, months after 'The Event' turned your hometown into a living hell of choking dust, violent looters, food shortages and earthquakes. "Just keep on walking," he shouts, voice quivering, and you briefly consider it. He's no threat, after all, just another broken man alone in an unremittingly hostile world. You could walk away and never see him again.
But after a near fatal run-in with some depraved scroungers, you desperately need the medical supplies stashed in his makeshift rooftop camp.
Your pistol is empty, but the survivor doesn't know that. Calling his bluff, you raise it and order him to surrender, yet he doesn't cave. He's been through too much to back down, and matches your gaze in a grim stalemate. Knowing that he'll attack the moment he realises your deception, you shout at him to back up to the edge of the rooftop, close the gap and kick him into the yawning chasm below. A single bottle of painkillers is your sole reward for killing an innocent man... but tragically, the decision was probably the right one. Who knows when or even if you'll find more supplies? You'll survive. And that's what matters.
This is just a single optional encounter in I Am Alive: an unflinchingly raw survival simulator that's unlike anything else on the market.
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