
Ubisoft's controversial 'always-on' DRM that requires a constant internet connection to the Ubi servers while playing a singleplayer game proved to be singularly unpopular with the gaming populace. Despite the system threatening to make a comeback with Driver: San Fransisco and Blizzard's Diablo III, the general public opinion is that it's a genuine dealbreaker that would put many gamers off a PC purchase.
However, id Software have spoken out to defend the DRM, suggesting that it's "better for everybody" and that they would love to implement a similar system in future titles. We've got the full quotes after the break - and I can't wait to see what you make of it.
Speaking to Eurogamer at Quakecon last week, id Software's Artistic Director Tim Willits suggested that a constant internet connection allows developers to continually update and improve their games, but that it will take many major AAA titles to sway public opinion.
Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome. In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change.
I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change.
Willits makes an interesting point about updates and community features - but it's time for you to make yours. Is a constant internet connection the next logical evolution of gaming? Or is it a grossly inconvenient dealbreaker? Have your say in the comments!












