"Kudos To Sony"
RAGE is a big game. Such is the size and scope of id Software's ambition, it'll ship on three discs if you're picking up the Xbox 360 version. On the PS3, however, it ships on just one Blu-Ray disc, but does require a mandatory 8GB install. It's a risky move - it's not much fun buying a game, loading it up then sitting through a lengthy install - but id has praised Sony's decision to allow the install and ensure PS3 owners enjoy the best possible RAGE experience.
"Sony was great," Tim Willits told Eurogamer's Digital Foundry. "Kudos to Sony for letting us do that. They don’t allow every game to do that. So definitely, hats off." Willits explained that the install allows id to run RAGE at the "highest level" of graphical fidelity, with textures especially faring better in uncompressed form.
Willits went on to say that by allowing the mandatory install, id can rest easy knowing each and every PS3 owner that picks up RAGE will enjoy the same experience. "What is nice about the PS3 platform is that it’s just one platform," he explains. "Everyone has one Blu-Ray drive, one hard drive, it’s all the same. Some of the other systems you have… should I install it on my 360? Should I not install it? So yes, it’s very nice."
Willits mentioned that 360 fans should consider installing all three discs for the best experience possible, but did add you don't have to. "If you don't have the space available on your hard drive, don't stress." He also revealed that the multiplayer disc will run fine, even if you opted not to install it.
In the interview, Willits also discussed RAGE's physics engine, especially in regards to vehicle handling, and revealed its all about ensuring "what feels good". id experimented with realistic physics, but quickly realized it wouldn't work within the game's framework. Instead, they want you to feel like "Bo Duke driving around in the General Lee", not a London cabbie.
While on the subject id Tech 5 - the new engine masterminded by John Carmack, of which RAGE is the first example of its visual merits - Willits claimed that such was the engine's ability to scale between generations, that id isn't worried about a sudden shift to new consoles. "We are prepared for that," he said. Digital Foundry asked, should the need arise, could id release Doom 4 on next-generation consoles? "Yep. Easy-peasy," Willits answered. "Seriously. The engine scales up... and down, for mobile. John, he hates for me to put words in his mouth, but he did say this: we'll be using parts of this tech for decades."
Furthermore, Willits also revealed id toyed with a cover-system for a while, mulling between three choices, a "state-based system", an "interactive-based system like Gears of War", and an "automatic system". Ultimately, they slowed the game to such a halt that id ditched all three. The interview is well-worth checking out. RAGE isn't far off now, either. [Digital Foundry]