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Inafune: "I Didn't See Anything New Or Innovative At E3"

Matt Gardner
E3 2013, Keiji Inafune, Next-gen, PS4, Xbox One

Inafune: "I Didn't See Anything New Or Innovative At E3"

Keiji Inafune is unimpressed. True, he didn't really get to see a huge amount of E3 this year, being embroiled in interviews for Soul Sacrifice amongst other things, but what he did see was relatively disappointing.

"I was mostly handling interviews during E3 so I couldn’t get around the show floor that much," Inafune told Famitsu [via Polygon]. "But with the quick overview I had, I sadly didn’t see any games this time that I really wanted to try out.

“We’re right at the cusp of new hardware launches, after all, so my impression was that it was nothing but sequels and there aren’t any new titles in the end. With the previous generational shift, too, it seemed like they couldn’t do anything new, and the launch games for the new systems didn’t really seem made for the systems, but were instead previous-gen games made for next-gen systems. That’s the state we’re in right now, and to be honest, I didn’t see anything really new and innovative in this year’s title lineup.”

Not that he's unimpressed with the next-gen consoles themselves, it's just that he feels there are no new games coming out for them., with companies pandering towards mass market appeal rather than looking at getting the best out of the exciting new hardware.

"“Of course, my impression is that they’ve got great capabilities as machines. However, instead of focusing on those capabilities, they’re devoting their time to thinking about how to position the gamer with the hardware, or how to get them playing it.

“The first parties are challenging the game makers here, since it’s their job to make their mission a reality, and both game creators and the gamers themselves are taking up this challenge and looking toward these new types of games. In that way I think they’re both very meaningful platforms.

“Looking at the PS4 and Xbox One, I see very few cases of ‘this platform can do this’ and ‘that one can’t do that’. I doubt many gamers feel that way, either. There are lots of differences in the hardware design and other details, but in terms of differentiating themselves from each other, I don’t feel there are massive differences.”

Add a comment3 comments
Breadster  Jul. 10, 2013 at 18:04

Says the guy making another zombie game...

TheRod7  Jul. 10, 2013 at 19:01

Sorry I couldn't hear you Keiji over the sound of my Oculus Rift hard on.

Last edited by TheRod7, Jul. 10, 2013 at 19:02
Realhoneyman  Jul. 11, 2013 at 12:40

Inafune is known to have a harsh attitude towards the industry, hence his leaving of Capcom after becoming jaded with the company.

I agree with his comment about developers creating current-gen titles for the next-gen machines. That goes for the multi-format releases and original titles that we were shown gameplay of. There are exceptions like Destiny and Titanfall but in 1-2 years I hope we see the true next-gen titles emerge from each companies' first-party developers and the large 3rd-party developers like Capcom, Namco Bandai, Square Enix, etc.

N.B Yes the guy does need to get away from zombie-killing games. That genre has been oversaturated now, time for something different.


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