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IndieGameStand To Offer DRM-Free, Pay What You Want Games

Author:
Jonathan Lester
Category:
News
Tags:
Indie Games, IndieGameStand, PC games

IndieGameStand To Offer DRM-Free, Pay What You Want Games

A new independent retailer plans to shake up the indie games market with the launch of a pay-what-you-want platform offering DRM-free games. IndieGameStand won't take a cut of each sale, instead donating a percentage to charity and letting developers keep their own profits.

However, it will operate on a time sensitive basis - with a single featured game being changed every four days.

More than fifty developers have already signed up to have their games showcased on IndieGameStand, including Spiderweb Software, Cipher Prime, Digital Eel, Magical Time Bean, Headup Games, and Zachtronics Industries. The new service will aim to provide a new game every four days, with users able to pay any amount of money for a DRM-free digital copy. Each game will only be on sale for a 96 hour window, effectively providing a new deal at regular intervals much like GroupOn or FreeAppADay.

Developers will be able to offer incentives to spend more (you know, in case you don't already want to pay them appropriately for their hard graft), such Steam keys or soundtracks at certain thresholds.

10% of each sale will be donated to a charity of the developer's choosing, while the remainder will go directly to people who made the game. Which, frankly, is lovely.

IndieGameStand will launch on September 26th, but those who register early will get a free copy of excellent platformer Chester.

It's a exciting initiative from the staff of Indie Game Magazine, and a site that we'll naturally do our best to keep track of once it launches. Basically, expect a new deal every four days.

Add a comment3 comments
Late  Sep. 12, 2012 at 15:03

The one part of gaming that doesn't need a shake up. Indie bundles have been a very successful initiative and have snagged the attention (and eWallets) of a pretty wide audience.

I'm all for encouraging Indie developers, but can't see how this is shaking things up nor how it's supposed to cover it's running costs.
It all sounds a bit suspect, tbh. Am I just getting cynical and distrustful in my old age?

socialjeebus  Sep. 13, 2012 at 09:31

The one part of gaming that doesn't need a shake up. Indie bundles have been a very successful initiative and have snagged the attention (and eWallets) of a pretty wide audience.

I'm all for encouraging Indie developers, but can't see how this is shaking things up nor how it's supposed to cover it's running costs.
It all sounds a bit suspect, tbh. Am I just getting cynical and distrustful in my old age?


Nah, me too ~ can't see anyone doing it for free so I'm guessing that either they've got backers who potentially see it as a PR tool or they'll be relying on advertising to get by.

JonLester  Sep. 13, 2012 at 09:50

It's not being run as a business, as far as I can tell, rather just a way for an indie gaming site to support the development community.

And probably advertise a bit. Who doesn't?

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