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Stunning Star Citizen Trailer Promises Rig-Crushing 4K Visuals

Carl Phillips
4K, Anvil Hornet F7C, Chris Roberts, Cloud Imperium, PC games, Space sims, Star Citizen

Eye-watering Visuals Emerge As The Money Keeps Rolling In

From day one of the crowd funding campaign, Chris Roberts and the team at Cloud Imperium Games have made it clear that pushing PC hardware to its limits with Star Citizen was one of their main goals, and the latest in-engine trailer aims to show that first hand. The video, a fictional advert for the Anvil Hornet F7C fighter range, is not only using the in-game engine, but was rendered in glorious 4K resolution - something that the CIG team are using as a base for their upcoming space sim extravaganza.

In a post on the official website, Chris Roberts explained why the team were so eager to show off the push for higher resolutions in the latest trailer.

We’re pushing the limits with Star Citizen, and this commercial is our best example yet. It’s rendered 100% in-engine in real time at 4k resolution. We scale everything for the super high resolutions that will be the basis of tomorrow’s gaming experience; our assets are designed with high polycounts instead of having details baked into their textures. That’s a big part of why NVIDIA and AMD have been demoing Star Citizen at 4k! The next generation of CPUs and GPUs will make this kind of experience possible in gameplay, and we are building Star Citizen to be ready. With the Hornet commercial, we wanted to give our backers an early look.

Those of you with 4K-capable monitors will be able to view the video in all its glory by either selecting "Original" on the YouTube embed or by downloading the video file here, but even us peons with our measly 1080p screens can appreciate the sheer amount of detail going into the spaceship and character models. More importantly, we're seeing that gargantuan pile of money being put to work in a very visual way.

Of course, the secondary aim of the trailer was to celebrate the on-site sale for variants of the Anvil Hornet, with a stealth, Recon / explorer, and beastly death editions (otherwise known as Ghost, the Tracker, and the Super Hornet respectively) available. You can learn more about the sale and the Hornet variants by heading over to the official website.

In other news, the sale has already managed to bring in a penny or two to push the grand total of pledges over $24 million. In doing so it has enabled development of public transportation within the game to commence. Here's the blurb from the site:

Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!

We can also expect monorail systems on certain planets. Let's just hope the track won't bend. The news also revealed that the $26 million stretch target will be Enhanced Capital Ship Systems, allowing for players to conduct damage control within larger ships, as well as activate bulkhead doors to slow down potential boarders. You can out more by clicking here.

It's not long now before the multiplayer dogfighting alpha module will be in the hands of backers, although the Hangar module is still being updated with increased functionality. You can learn more about the Hangar module by checking out our video interview with Chris Roberts and our episode of Dealspwn Playthrough.


Add a comment2 comments
JonLester  Oct. 23, 2013 at 13:54

Goddamn but that Hornet looks amazing. An brutish slab of guns and armour, like a spacebound Apache gunship crossed with a BSG Colonial Viper - just how I like it. My Aurora just doesn't seem as exciting now, though I will have a bed to kill time between systems, I suppose...

Last edited by JonLester, Oct. 23, 2013 at 13:55
phil16  Oct. 24, 2013 at 12:54

My PC is weeping at the thought of running this game. My old 285GTX can't even run it as its not DX11 :( Just hoping the newer CPU will cut the mustard (i5 3570K)...

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