Will Wright, the man who made Sim City a household name, has weighed in on the recent SimCity debacle, saying that although he feels for the development team and has been enjoying the game of late, releasing a fundamentally broken game at full price is "inexcusable".
"I feel bad for the team," Wright told GamesIndustry. "I could have predicted - I kind of did predict there'd be a big backlash about the DRM stuff. It's a good game; I enjoy playing it a lot.
"It was kind of like, 'EA is the evil empire, there was a lot of 'Let's bash EA over it'. That was basically inexcusable, that you charge somebody $60 for a game and they can't play it. I can understand the outrage. If I was a consumer buying the game and that happened to me, I'd feel the same."
As we've suggested numerous times, and not just in regard to SimCity, perception and communication is utterly key, and Wright is of the opinion that Maxis and EA failed to communicate their ideas regarding SimCity successfully enough to avoid backlash.
Oh, and the DRM thing.
"I think people care if it doesn't work," he said. "If you can't play it on planes, stuff like that... I think there are some very valid concerns about it. Also there's a perception; I don't expect to play World of Warcraft on the airplane, because my perception is it has to be on the 'Net. Sim City was in this very uncomfortable space, like the uncanny valley, almost; [it was caught] between was it a single player game or was it a multiplayer game?"
It's a game that's currently in the bin.