Keen to know when inFamous 2: Festival of Blood will hit? The vampiric followup to Cole McGrath's once electrified, now bloodthirsty adventures is set to land on the Playstation Store on October the 26th, just before Halloween when it's normal to dress like a lunatic. It'll cost around £9.50, and along with the brand new campaign it'll add Move support to boot.
Festival of Blood finds electrified superhero battling a vampire force that has invaded New Marais. But when Cole is bitten, he must track down the head vampire to rid himself of the disease. Festival of Blood promises to add a whole new spin to the inFamous formula, with vampire Cole capable of all new powers and abilities. [Eurogamer]
We're all quite excited for upcoming Cole McGrath add-on, Festival of Blood, releasing later this year, but Sucker Punch isn't neglecting its millions-strong inFamous 2 fanbase just yet. The fantastic User Generated Content system will be overhauled and improved with an upcoming patch addressing a number of issues raised by the community, such as Mission Linking, Mission Reviews and even being able to throw two bosses into a single user-generated map scenario!Click here to read more...
Yesterday, the internet completely failed to be surprised by Sony snaffling Sucker Punch into the first party developer stables. It's a delicious irony considering that many of the original developers started out as Microsoft employees and that their HQ is situated a stone's throw away from the Microsoft and NoA campuses... but rather than being an awkward move and a potentially restrictive setup, Sucker Punch believe that their day to day operations won't be affected by the transition.Click here for the details >>
It has taken three weeks for it to happen, but L.A. Noire has finally been knocked off the top spot in this week’s game charts in the UK. How appropriate then that the FPS King himself would be the one to do it. That’s right folks, the hotly debated Duke Nukem Forever (you only have to look as far as our comments section of Tom’s review to see the divisive opinions in flow) has claimed the crown in this week’s charts.Click here for more news on this week's chart >>
inFamous 2 is only weeks away now, and to celebrate Cole McGrath's electrified - and now frosty and fiery, too - return to the fray, Sony have announced a number of themed bundles to celebrate the launch. The inFamous 2 PS3 Bundle includes a 320GB console, a copy of the game itself and a black DualShock 3 Wireless Controller to boot. Pricing was not revealed as yet.
Next up, Sony have unveiled two morally themed bundles which pack a copy of inFamous 2 with a limited edition DualShock controller. Fancy being noble and selfless? Then opt for the 'Good' bundle, which packs a cosmic blue controller with the game. In stark contrast, going for the 'Bad' bundle nets you a crimson red controller. Also announced were the Special and Hero Editions of the game, with the former bundling additional downloadable content, such as the Electrocution Grenade power, the Golden Amp and an inFamous 1 Cole skin. The latter includes the Lightning Hook downloadable power, a Kessler skin, a Cole figurine and inFamous comic from DC, a replica of Cole's courier bag and a copy of the game's official soundtrack. Snazzy! [Eurogamer]
Sucker Punch dropped a none too subtle hint at last year that electrified hero, Cole McGrath, might be receiving some sort of ice-based power when his E3 trailer concluded with the logo freezing over. Well now it's official, as in the video above you can clearly see Cole launching himself off summoned icebergs and hurling devastating glacial earthquakes. Oh, and Sucker Punch hasn't ignored the other elements, either, as Cole can be glimpsed wielding hellish fire powers, too.Hit the jump for more
Sucker Punch were set to reveal a "big secret" at this year's GDC- and we certainly weren't disappointed. They took the lid off a User Generated Content suite for inFamous 2 that will allow players to design and create their own levels with different challenges, objectives and abilities. These tools will enter public beta later this year, and we have the details below.Click here for more details about this surprising new development...
I was a big fan of the original Infamous despite its myriad of shortcomings, so I welcomed news of a sequel with cheers of delight. Well, not quite cheers, more like squeals. And at their big press conference last week, in amongst news of PSP's successor, the NGP, bringing the likes of Uncharted and Metal Gear Solid 4 to the portable playground, inFamous 2 was being shown off in an overlooked corner of the room, championing the new morality system Sucker Punch has developed for wannabe superheroes and villians to explore. Read on to find out more!
To demonstrate the choices you can make in Infamous 2, Sucker Punch had brought along a brand new mission where electrified superhero, Cole, must save a friend, Kuo, from a band of thugs holed up in an old mansion. Cole has two choices; buddy up with old pal, Zeke, and lead a police platoon to the mansion to execute a precise, exacting rescue op; or call on the similarly superpowered, Nix, to reroute a tram through the front-gate in explosive style.
2009 was a damn fine year for sandbox games that imbued you with special powers and left you largely to your own devices and the battle was primarily fought between two game: mass murder simulator Prototype, a game that for all its wonderfully ridiculous silliness tended to take itself far too seriously, and PS3 exclusive inFamous which managed to differentiate itself somewhat by placing a larger emphasis on narrative, securing Amon Tobin for a brilliantly atmospheric soundtrack and giving you a version of that most trendy of game mechanics at the moment - a morality system.
Quite frankly, original superpower sandbox games were a bit of a novelty and both games did solidly if only because they were both phenomenally fun and incredibly addictive - even if Prototype sometimes left you feeling oddly queasy at times (dropping from several hundred feet onto a pedestrian and then surfing their stunned corpse down the street will do that). They came, we played them, we had fun.
But sequels can't rely on pure novelty alone, they have to shake things up a bit, tweak the things that went wrong and offer us incentives to come back for another bite of the apple. There's been no word from Radical entertainment regarding a follow-up to Prototype, but you'd better believe Cole McGrath, the electrically-fuelled courier boy of inFamous fame, is coming around for another go and we got to spend a brief bit of time with him at this year's Eurogamer Expo.
It's worth pointing out that it's almost as if no-one wanted the public to really see this game, tucked away as it was, unmarked, on only two stations in a remote corner of the hall. Thankfully, it's complete lack of promotion meant that the wait was marginal and it wasn't long before I was busy frying things with lightning powers that would give Emperor Palpatine nightmares.
Slight spoiler alert. Master Chief has finished the fight, saved the galaxy, broken a Covenant, accidentally roadkilled dozens of loyal marines and settled down for a well-deserved cryosleep... but apparently, there'll be no rest for the wicked. Frank O' Connor, the ex-Bungie dev in charge of the fledgling 343 Industries (the new custodians of the Halo universe), has stated that our favourite cyborg/pop culture figure will star in future Halo games. In fact, they'd be "the world's biggest assholes" if the Chief didn't make a triumphant return. Their words.
“We’d have to be the world’s biggest assholes not to follow through,” said O’Connor. "We certainly haven’t seen the last of Master Chief."
This will come as a great relief to many Halo fans... but 343 have a long road ahead of them. Currently they've only got a dashboard portal and some nifty anime shorts under their belt- and it's important that they prove themselves to their loyal fanbase. With any luck, they'll be able to take over Halo Reach's server maintenance and community support from Bungie sooner rather than later in order to prove their mettle.
This story follows in the wake of last week's quiet Linkedin revelation that 343 Industries are working on a new IP (now removed). [via VG247]
Sucker Punch have been hard at work developing inFamous 2 (the upcoming sequel to last year's electrifying sandbox+ hit)- and from what we've seen, it's coming along nicely. However, Cole's new redesign was universally panned by fans and pundits alike, with even diehard inFamous veterans queuing up to rag on the smug, hairy and thoroughly hateful reincarnation. As we reported last week, Sucker Punch have decided to renege on the decision- and a new vidoc confirms that they've gone back to the drawing board.
Here's the video in question- be sure to look out for the 'new' art design at around 2:45. As we said last week, we're glad that's sorted out... now let's get back to explosive gameplay trailers already! [Examiner]
Remember The Darkness? No, not the delightfully silly band. Sunbreeze Studios delivered an gothic, gory and glorious (goryous?) FPS back in 2007... and hardly anyone played it. However, a leaked resume from Digital Extremes developer Emmanuel Pappas mentions that texture work, prop design and environmental modelling is already underway for a sequel.
This is still just a rumour at this stage- and it's possible that this resume listing simply chronicles a cancelled collaboration between Digital Extremes and Sunbreeze. Watch this space. [Superannuation]
As we predicted, EA Maxis recently revealed a hack 'n' slash RPG set in the Spore universe. Darkspore is based around the concept of "making cool characters with the Spore creator and [beating] each other in the face," with a range of classes, loads of loot and a rock/paper/scissors battle mechanic. More excitingly, however, is that EA have leveraged RPG giant Bioware into helping out.
Put simply, Bioware have never made a bad game... or anything even remotely resembling a bad game (though it's reasonable to argue that this is due to the fact that they continually release the same game in different settings)... and the fact that they're collaborating on the project is great news for Maxis, the franchise and us. We don't yet know exactly what Bioware are bringing to the table, but we'll keep you posted. With any luck, it'll be a cynical, sarcastic robot character. Bioware's great at those. [Gamespot]