John Carmack once said the following about story in video games: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
Of course, games have come to encompass a wider array of virtual interactive experiences since he uttered those words, and quite frankly there's never been a better time to be a gamer no matter what you prioritise. Whichever floats your proverbial boat the most -- be it graphics, sound design, responsive and taut mechanics, dynamic content, player agency, expansive world, free-roaming play, expertly-crafted rollercoasters of action and emotion, a well-told story -- whatever your gaming poison, chances are there something damn fine out there for you.
Carmack's words ring hollow for me as a gamer, but from a development standpoint I think it's important to note that a good story or excellent narrative framing is a tool to be leveraged in pursuit of a good game just like mindblowing aesthetics, inventive art design, and other considerations. A point that we (Jon especially) have often made on this site is to include the elements that best suit your game. A focus on storytelling is not something to be shoehorned into a game. A poor story or clunkily-worked narrative elements can frequently be worse than not having it in there at all.
There are a handful of genres to which narrative design still seems somewhat alien. We hear it all the time when it comes to sports titles, fighting games, racing and driving games -- "this game doesn't need a story". But it rather depends on what you're looking for, to be honest. No game needs bad writing or poorly thought out features or modes, but in certain circumstances, narrative framing at least can serve to elevate a game over its peers. Continuing along that line of thinking, this week's video takes a look at the NBA 2K series, as well as games like Forza Horizon and, surprise, Defense Grid 2.