Do be warned... potential spoilers ahoy in the video!
Last week was a bit of a shambles, and several releases, along with a press trip, and losing my voice for a day or two meant that Interactive Narratives #2 never happened, sorry about that.
But it's a new week, and a new Wednesday, and I've decided to try to tie this series in with a topical game wherever possible, going forwards, filling in gaps here and there with interviews and other features as and when they come in. I'll still be running the interview I did with Inkle in the near future, and taking a look at 80 Days, but this week I wanted to talk about the one game that's been dominating my mind (and psyche) for the last ten days -- and that game is Alien: Isolation.
So it is that this week's edition of Interactive Narratives takes a look at horror games, and why Alien: Isolation is particularly effective at eliciting an incredibly primal emotional response: fear. I compare it with Silent Hill 2, discuss the differences between story and narrative -- the written plot and the player-driven experience -- and the importance of both to this particular genre.