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INTERVIEW | Designing Alien Isolation

Jonathan Lester
Alien: Isolation, Horror games, Sega, The Creative Assembly

INTERVIEW | Designing Alien Isolation

Having just spent four hours being roundly terrorised by Alien: Isolation, I was keen to discuss what I'd experienced with The Creative Assembly themselves. Thankfully lead game designer Gary Napper was on hand for a twenty-minute interview, during which we discussed adapting the legendary Xenomorph from silver screen to a videogame, adaptive AI, authenticity, controversial DLC and the design decisions behind the anticipated horror title.

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