Login | Signup

Irrational Using Metacritic Benchmarks As A Requirement For Employment

Matt Gardner
Irrational Games, Metacritic, Obsidian Entertainment, Review aggregation, Strauss Zelnick, Take-Two Interactive

Irrational Using Metacritic Benchmarks As A Requirement For Employment

85% Average Score The Possible Benchmark For Employment

Well this is a bit worrying. Irrational Games, currently part of the Take-Two family, have inserted a Metacritic-based requirement into a job listing for the role of design manager, stipulating that applicants should have "at least one game with an 85+ Average Meta Critic Review Score".

Metacritic has reared its head before in relation to development processes when it was revealed that Obsidian's workers were denied their bonuses for Fallout; New Vegas after it fell 1% short of an 85% target set by publishers Bethesda. However, this time it looks to be the developers themselves using the aggregator as a measuring rod when it comes to recruitment.

It's worth noting that Take-Two's CEO Strauss Zelnick has publicly stressed the importance of Metacritic scores, talking about THQ's fluctuating finances earlier this year.

Other requirements listed include six years' experience in the industry, and "a strong passion for and experience with first-person shooters." With Irrational completing work on Bioshock Infinite, which got pushed back into 2013 for release, could the studio be looking ahead to new ventures? [Gamasutra via CVG]

Add a comment2 comments
phil16  Jul. 27, 2012 at 14:22

I guess I can understand it for such a high profile role (although applying to producer only might have been fairer). If it gets applied to the coders and testers it doesn't seem fair though as those guys have little input on the overall outcome at the end of the day.

Korma  Jul. 27, 2012 at 14:42

Yes, it is irrational.

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.