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Iwata Reveals More Skyward Sword Details

Jonathan Lester
Nintendo, Robots, The Legend of Zelda: Skyward Sword, Wii games

Iwata Reveals More Skyward Sword Details

Now With 100% More Robots

Nintendo boss Satoru Iwata has teased out some new details pertaining to long-awaited Wii title The Legend Of Zelda: Skyward Sword in his latest Iwata Asks column. Apparently advanced mechanical contrivances will play a role in the storyline - and not to put to fine a point on it, there will be many robots. Since this new slice of intel is a little spoilery to say the least, we've tucked it away after the page break.

Zelda developer Yohei Fujino and the team were originally extremely worried about whether technology really has a place in the Zelda universe, but after basing the character designs on traditional Japanese clay models to give them a "softer" aesthetic, they believe that robots are a worthy addition to the series.

At first, everyone hesitated to put in anything mechanical. But looking at the actual animation, they don't seem out of place for the gameworld. They fit in somehow.

Players will encounter these mechanical marvels in the desert zone (the second area of the game) - and can strike TimeShift stones to switch between the bleak present day and a thriving robotic civilisation in the ancient past. Naturally, these stones will form the basis of a number of puzzles and adventure gameplay elements. The Rocket Fist item will also come into play here, with potentially destructive consequences.

There's a building important to the story in the desert, and within the game as a whole. The desert is the scene of a big turning point within the story. And it's a level up in swordplay, item use, and puzzle-solving, so I hope players will mobilize their experience and inspiration. Finally, you can witness a major turning point here, so I hope you will look forward to it and try to clear it. - Designer Hidemaro Fujibayashi

The Legend Of Zelda: Skyward Sword is set to release on November 18th. We're so ready.

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