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Jaffe: $60 Is A "S**TE TON" To Ask For Games

Jonathan Lester
Delay, Eat Sleep Play, Twisted Metal

Jaffe:  Is A "S**TE TON" To Ask For Games

Twisted Metal Dev Further Explains 2012 Delay

After announcing that Twisted Metal would sadly miss its 2011 launch window, outspoken Eat Sleep Play developer David Jaffe has further detailed exactly why they've decided to push it back. Apparently he's determined to offer true value for money... "because 60 bucks is a S**TE TON to ask" from us if a title is nothing less than exceptional. There are a host of smaller niggles and balance issues that need fixing as well - so we've rounded the details after the break.

In a statement published by Examiner, Jaffe confirmed that Twisted Metal simply isn't ready to ship in its current condition, and that a little short term aggravation for irate fans is far better than releasing a full price game that isn't up to scratch. He's willing to admit that games need to be outstanding to be worth their recommended retail price and that we deserve "the best" for our money. The delay may be annoying, but it's great to see a developer acknowledge that us consumers need to be treated with respect.

I assure you, better to be a LITTLE ANNOYED in the short term versus hate us forever for shipping a game that's not up to your understandably high expectations. ANY money is a lot to ask from someone for entertainment. 60 bucks is a S**TE TON to ask for so if we are going to charge that, you deserve our best...even if it takes a little longer than we anticipated.

Not to mention that releasing in this year's holiday season is a risky proposition at best due to the massive deluge of titles slated for October - but apparently this has nothing to do with anything. We'll take your word for it, David.

Jaffe was also keen to admit that the current Twisted Metal build is rife with balance issues that require serious playtesting and attention. There are apparently "about 250" of these potential problems, and we've included a few of them below in detail.

  • Iron Maiden has a few boss attacks that don't have strong enough telegraphs (aka- the player isn't able to clearly, consistently tell when she is going to launch the attack)
  • Iron Maiden has an attack that- even if you can see it coming- the player is not really sure how to avoid it besides using a shield (and we want the player to always have another defensive ability beyond a shield)
  • We are not 100% happy with the XP rank up tuning….we don't want you to be able to hit the level cap too soon but we also don't want the level cap to be so hard to reach that only super amazing hard core can reach it
  • There are 1-2 online trophies that will motivate players to take actions that go against the more team oriented aspects of some of the modes and thus will piss off other players so we need to rethink and replace those
  • Pick up placements for split screen local gaming needs more attention
  • Pick up regen timing needs some tuning…

So there. With any luck, Twisted Metal will fully deserve the "S**TE TON" of money when it releases in early 2012. We'll keep you updated by the wire. [Examiner]

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