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Jaffe: "I Couldn't Care Less About Next-Gen"

Author:
Matt Gardner
Category:
News
Tags:
David Jaffe, Development, Eat Sleep Play, Next-gen, Sony

Jaffe: "I Couldn't Care Less About Next-Gen"

David Jaffe isn't exactly a man lacking in opinions. The latest subject of his ire seems to be our industry's incessant concern with next-generation material. Citing inflated budgets and the cyclical nature of it all, the Eat Sleep Play creator, who'll be leaving said company at the end of this month, says he's seen it all before.

"I couldn't care less about next-gen," said Jaffe, chatting to EDGE. "I started at Sony Imagesoft doing Super Nintendo and Sega Genesis games, and I went through that to PS1, then PS2, PS3, Vita… You go through the cycle enough and you realise today's 'Oh my fucking God' is tomorrow's 'Ehh, whatever'.

"Ultimately, this is all going to be yesterday's news and it's about the experience, the game. Unless we're talking about holodecks, or AI that's so amazing it can actually write a compelling story around you procedurally based on your choices, I'm not interested."

It's not just the repetition of it all, as a content creator, Jaffe is understandably concerned about rising costs too.

"I'm no longer that excited about next-gen technology; it means budgets go up," he continued. "It sucks. The biggest thing I want is what you get from the PSP and the 3DS - it's always on, there's a sleep mode and I can just hit a button and I'm right back where I was and I don't have to go through all the boot-up shit."

 

Add a comment4 comments
DivideByZero  Mar. 13, 2012 at 17:20

So is that his reason to leave what he is doing?

I can't help but feel he is just going to go make phone/ social network games. Sounds that way.

As a gamer, we love it when stuff pushes forward. It's very true that games don't need to be uber next gen to be good though... look at stuff like Super Meat Boy, Limbo and Bastion. But when you get a next gen super title that pushes graphics and the experience forward, it is just amazing and a relly valid reason to be a gamer.

Late  Mar. 13, 2012 at 17:53

Is he somehow under the illusion we're going to make the giant leap to holodecks without the 10-20 (rough guess - feel free to sue me in 20 generations' time if it doesn't pan out) stages between here and there?
Assuming those stages are necessary, even the most cynical amongst us should be happy to see the console generations progress.

gunnx  Mar. 14, 2012 at 12:16

Is he somehow under the illusion we're going to make the giant leap to holodecks without the 10-20 (rough guess - feel free to sue me in 20 generations' time if it doesn't pan out) stages between here and there?
Assuming those stages are necessary, even the most cynical amongst us should be happy to see the console generations progress.


I understand the issue with budgets, the industry is now tainted like hollywood, too many big budget titles are focused on profit and returns, it must be such great pressure to work under and easy to loose that freedom of expression and fun, so I can see why developers like the idea of social/mobile gaming but yes I wouldn't like to see it become the only/main gaming industry.

DivideByZero  Mar. 14, 2012 at 13:45

They are totally different things for totally different people. Sure, proper gamers will play social games too, but if you ask them which they prefer then it's a clear answer.

Mobile games also sell to business people to play on their smart phone while taking a dump, so it has a big market share and will be used by people who wont have even heard of Battlefield or Halo or Metal Gear Solid.

Last edited by DivideByZero, Mar. 14, 2012 at 13:46

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