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UPDATE: John Carmack Joins Oculus As CTO, id "Unaffected"

Matt Gardner
id Software, John Carmack, Oculus, Oculus Rift, VR

UPDATE: John Carmack Joins Oculus As CTO, id "Unaffected"

UPDATE: Bethesda have issued a statement stating that Carmack will still be offering support for the projects underway at id: “John has long been interested in the work at Oculus VR and wishes to spend time on that project. The technical leadership he provides for games in development at id Software is unaffected.”
Thanks VG247.

John Carmack, the technical wizard behind id Tech, has announced that he will be taking up the "full-time" position of Chief Technical Officer at Oculus, the makers of the phenomenal Rift.

Let's make no bones about it, this is John Carmack's dream job, really. Anyone who's been paying attention to what JC has been preaching over the past couple of years will know that virtual reality is absolutely his bag, baby.

“The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined.” said Carmack, one of the founders of id Software. “I’m extremely excited to make a mark in what I truly believe will be a transformative technology.”

UPDATE: John Carmack Joins Oculus As CTO, id "Unaffected"

“To build the best virtual reality experience, we’re putting together a team of the brightest minds, and John Carmack is at the top of the list. It’s a true honor,” added Brendan Iribe, cofounder and CEO of Oculus. “A pioneer of 2D, 3D, and now VR, John continues to define the future of computer graphics and gaming. We share John’s commitment to providing the world with open platforms that inspire innovation and creation.”

Needless to say, Oculus founder and Rift creator Palmer Luckey is pretty damn pleased about the situation too.

“I am thrilled to work with John on building the Metaverse,” said Luckey. “John’s early experiments with the Rift put Oculus on the map and helped create an amazing amount of momentum around virtual reality. His technical genius and passion for solving hard problems makes him the ideal CTO.”

We won't lie, we'd already had something of an underpants crisis over the Rift as it is, but now this? As Luckey notes, Carmack was one of the first people Oculus approached for impressions of the Rift. Now he'll be able to shape its exciting legacy directly.

Add a comment8 comments
Quietus  Aug. 7, 2013 at 16:11

Doom 4 or 5? As much as I probably shouldn't say this as an adult, I look forward to pooping in my pants.:)

Breadster  Aug. 7, 2013 at 17:54

This can only mean good things for oculus. Carmack has been backing it since it started so it's not a surprise. I just hope Id games don't suffer as a result, although I'm sure he'll still have a deep connection with them.

JonLester  Aug. 7, 2013 at 18:12

I assume that id Software has probably finished most of the tech development for Doom 4, freeing up Carmack (who's mainly concerned with engines) for other pursuits. I assume it will use an upgraded version of id Tech 5 alongside The Evil Within and Wolfenstein: The New Order - which is likely to be largely locked down now.

Last edited by JonLester, Aug. 7, 2013 at 18:20
DivideByZero  Aug. 8, 2013 at 13:51

My reply on this from elsewhere:


If nothing else, having him on board will make more people take notice of Rift. He is one of the biggest names in gaming. It's like have Stephen Spielberg as your film's Executive Producer - it's good even if he doesn't lift a finger!

From my point of view, this is very exciting. While RAGE was one of the most boring games I have played for a long time (purely because I had played Fallout 3 and Borderlands already, before playing RAGE) the engine was out of this world. Now, if you get that engine working nicely with Rift, that would be amazing. Id tech 5 also really nicely integrated with consoles... it was actually nice to see such good graphics on the consoles... will that integration work well with Rift? Are we taking Rift to the PS4 and XBone?

Even if you take none of his tech and previous work along and we don't touch id tech 5... John will bring a wealth of knowledge and hopefully make the Rift grow even bigger. The more people who buy in, the more support for the device there will be, the more games we will see moving forward.


Having at last got my Rift Dev kit and got to start messing about with VR, I really hope this works well, takes off and gets the game support it needs moving forward.

I just wish I could develop something myself... actually thinking of learning, just not sure if I will have enough spare time. Building things on existing engines is one thing, actually altering the engines to do what I need is probably a bit above me.

Last edited by DivideByZero, Aug. 8, 2013 at 13:51
Late  Aug. 8, 2013 at 14:19

I'm jealous. Will be popping round to yours to have a play with the Rift, this weekend.

Lager or beer?


DivideByZero  Aug. 8, 2013 at 14:41

Lager... Chertsey... you need to be OK with big dogs ;)

Late  Aug. 8, 2013 at 14:58

Ah, just round the corner. In global terms.
Fine with big dogs. You've never been out in Middlesbrough on a Saturday night have you. X)

DivideByZero  Aug. 8, 2013 at 15:26

Haha :) I used to hang out in Darlington quite a lot, so yeah... Saturday nights were something of an eye opener.

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