Brand Had Gone "Badly Awry"
X-COM creator Julian Gollop has once again praised Firaxis for XCOM: Enemy Unknown, suggesting that the brand was in serious danger from falling back into the bad old days of tacky budget spin-offs that wasted the core strategic gameplay.
“Take-Two had the same schizophrenic approach to the franchise that Microprose had,” Gollop told an audience at GDC [as reported by PCGamesN], doubtlessly referring to 2K Marin's troubled and controversial shooter reboot. “Firaxis saved the day."
“They did a tremendous job creating something which was familiar but at the same time fresh. It is amazing that after 20 years a brand that had gone so badly awry was finally put right.”
Gollop also proved to be his own worst critic, suggesting that he mishandled the franchise as both a developer and producer. "From my point of view I made a lot of mistakes with [XCOM] because, as with Microprose, I didn’t truly appreciate the value of what I created with the first game. So we didn’t handle the development of the franchise very well.”
“From my own point of view, I no longer feel the urge to remake X-COM. I think Firaxis have done the job.”
High praise indeed, for an utterly exceptional game. We'd like a proper expansion pack now, mind...