"I Don't Want To Sit Down And Be Told The Story"
Irrational's creative chief Ken Levine of System Shock 2 and Bioshock fame recently sat down with fan-favorite film director Guillermo Del Toro - who after a four year absence has finally begun principal photography on Pacific Rim - to discuss their outlook on the videogame industry and their philosophies behind design. Del Toro is an avid gamer, and is directing work on THQ's inSANE. And while he himself is a master of scripting engrossing scenes, Del Toro is wary of bringing cinema principles to gaming, where he and Levine both share the belief that excessive use of cutscenes is a big no-no.
"I'm a gamer, my daughters are gamers, we spend countless hours in the game universe," Del Toro told Levine. inSANE isn't Del Toro's first foray into game design, as he helped out on development duties with the most recent Hellboy title. "ou know what kind of gamer I am? When we come to a cinematic, I jump it. I go 'I'm not watching a movie, f*** you'. I want a game."
While Del Toro concedes you can "selectively take control away for a few seconds", he argues that you, the player, can't simply be "inactive". "Give him something to do," Del Toro instead suggest, "but don't f****** say, 'And now a word from our sponsor'." Levine agreed with this, stating that while he's known for being a "story-driven" designer, he's not in fact a fan of that particular style. "I want to play," he said. "I don't want to sit down and be told the story. I want to interact with the story."
It certainly amps up our expectation for inSANE, but with Del Toro admitting a while back that it'll be a few years at least before we're given even a whiff of a release date, we'll have to hold our excitement in a little longer. [Irrational]