BioShock Infinite lead Ken Levine has discussed his feelings of "frustration" at media speculation over the game's "troubled" development, along with the rumour carousel that surrounded the canning of the game's purported multiplayer mode. To be fair to Levine, we were there as the black clouds gathered a little in the summer of 2012. Along came convention season and Bioshock Infinite was nowhere to be seen. Irrational had whipped up a frenzy of hype and excitement during 2010 and 2011 and then seemingly shut up job. In the silence, all that the internet could do was speculate.
“It was a little frustrating for us," Levine told OPM. “We didn’t have any news for so long it allowed time for speculation."
As for the multiplayer component, Levine returns to the fact that it was never actually announced in an official capacity by Irrational themselves, siply because it wasn't quite up to scratch.
“We were very careful never to say there was multiplayer in the game," said Levine. "It was a little frustrating for us to say it has been cut when we never announced it in the first place!
“We didn’t want to talk about anything regarding that (multiplayer) because we weren’t sure about it. In the same way we weren’t sure about a million things – you’ll see the art book when it comes out and you’ll see a million characters that were cut; a million levels that were changed, ideas for weapons were thrown out. It’s just part of the process and we are fortunate as a company that we are able to do that kind of stuff.
"We aren’t going to add something on the box we don’t feel is at a quality level of the rest of the game. We never got to that point and it was hard. We all knew going in at Irrational, everything you work on, if the rest of the team don’t feel it’s going to work as part of a package, then it’s not going to make it."
We're all rather ok with that.