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Ken Levine Expresses "Frustration" At Bioshock Infinite Rumour Mill

Matt Gardner
2K Games, Bioshock Infinite, Irrational Games, Ken Levine

Ken Levine Expresses "Frustration" At Bioshock Infinite Rumour Mill

BioShock Infinite lead Ken Levine has discussed his feelings of "frustration" at media speculation over the game's "troubled" development, along with the rumour carousel that surrounded the canning of the game's purported multiplayer mode. To be fair to Levine, we were there as the black clouds gathered a little in the summer of 2012. Along came convention season and Bioshock Infinite was nowhere to be seen. Irrational had whipped up a frenzy of hype and excitement during 2010 and 2011 and then seemingly shut up job. In the silence, all that the internet could do was speculate.

“It was a little frustrating for us," Levine told OPM. “We didn’t have any news for so long it allowed time for speculation."

As for the multiplayer component, Levine returns to the fact that it was never actually announced in an official capacity by Irrational themselves, siply because it wasn't quite up to scratch.

“We were very careful never to say there was multiplayer in the game," said Levine. "It was a little frustrating for us to say it has been cut when we never announced it in the first place!

“We didn’t want to talk about anything regarding that (multiplayer) because we weren’t sure about it. In the same way we weren’t sure about a million things – you’ll see the art book when it comes out and you’ll see a million characters that were cut; a million levels that were changed, ideas for weapons were thrown out. It’s just part of the process and we are fortunate as a company that we are able to do that kind of stuff.

"We aren’t going to add something on the box we don’t feel is at a quality level of the rest of the game. We never got to that point and it was hard. We all knew going in at Irrational, everything you work on, if the rest of the team don’t feel it’s going to work as part of a package, then it’s not going to make it."

We're all rather ok with that.


Add a comment4 comments
Quietus  Feb. 13, 2013 at 09:46

It was a little frustrating for us to say it has been cut when we never announced it in the first place!
I'm quite happy that the multiplayer never reared its head. It means that they can focus on providing us with the same immersive single player experience as in the other two games. I loved getting sucked into Rapture.

Tsung  Feb. 13, 2013 at 10:04

I dunno seems a little ungrateful to me. You announce your game early, you show off some stunning footage then go silent. Why wouldn't people speculate on what the studio or game contains? Don't like the speculation? well don't announce early.

As for multiplayer I don't think anyone realistically expected it. Not every game benefits from it and to tack it on is the worse possible solution. I think it would be worse to suggest it is in the game and then tacking something on a year later. :/

MattGardner  Feb. 13, 2013 at 10:39

As constantly bombarded as we are by information, it felt really strange to have spent a good year or two getting more and more excited for Bioshock Infinite, only for 2012 to see no word from Irrational.

Post-Gamescom, we couldn't really speak about BI with a huge amount of enthusiasm because we hadn't seen or heard anything in months, and we found ourselves bombarded by so very many other things to be excited for: MGRR, Tomb Raider, Hitman, TLOU, Far Cry 3, SIMCITY!!!

However, I'm popping over to 2K at the end of the week, and I daresay that might reignite some of that eagerness.

Late  Feb. 13, 2013 at 11:36

Totally agree with Tsung.

When a triple-A title is announced we get enthusiastic about it, and it's natural we want it asap. If we get it within 6 months that's fine.
We can just about cope with waiting 8-10 months - which seems fairly typical tbh.

I'm sure the game will be fantastic, and I'm looking forward to it immensely. Wish they'd kept quiet about it until it was near completion, though, instead of announcing it two and a half years before it's ready.


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