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Ken Levine: Move Should Be "Firewalled Off" From Traditional Games

Jonathan Lester
Bioshock Infinite, Irrational Games, Ken Levine, Motion Control, Playstation Move
Bioshock Infinite

Ken Levine: Move Should Be "Firewalled Off" From Traditional Games

Sony's E3 press conference contained an interesting surprise appearance from Irrational Games' Ken Levine, the overmind behind Bioshock Infinite, who seemed to recant his earlier skepticism about the Playstation Move controller "cheating" hardcore gamers. Bioshock Infinite will apparently support the peripheral despite his earlier concerns, but in a recent interview, Levine states that motion controls need to be "firewalled" off from traditional games in order to "protect" them. It's an interesting caveat to his new-found enthusiasm, and we have the full details below.

Speaking to OXM, Levine stated that FPS games like Bioshock Infinite need to be "protected" from motion controls by ensuring that the core experience is designed for traditional controllers, and that Move should only be integrated in a way that can be tweaked or plain ignored by gamers. However, he does suggest that alternate control methods are going useful for making finnicky commands more accessible, and praises BioWare for implementing Kinect voice control in Mass Effect 3.

Any experience that sits in the realm of motion play needs to be kept separate from the main experience. It needs to be firewalled off so that if this experiment isn't for you, or doesn't turn out to be all that great, you just ignore it... What you don't want to do is add something in and enforce it on anybody. Do an experiment, fine! We're in the experimental stage, and people shouldn't be afraid of experimenting as long as we can firewall off and protect what we know works. If we don't experiment, we don't progress.

Any new experience we add, we need to be able to protect this experience. I like the stuff that [BioWare are] doing with Mass Effect 3, in terms of making some of the interface aspects a little less thorny - more the squad commands than the conversation, as that's a bit of a challenge on the controller.

Personally, I can see Playstation Move working well with Bioshock Infinite - if only because using the grappling hook to grab onto sky rails would be a lot of fun. But we're still not sold on whether the Move genuinely enhances FPS games - and it's clear that Irrational Games share this view.

It's time to have your say, readers. Are you excited about Bioshock Infinite on the Move? Is Sony's peripheral the way forward for shooters - or should it be "firewalled" off to protect our traditional controller-based gameplay? Have your say in the comments!

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