Some pretty grim things have been going on the Dyrwood. A betrothed noblewoman passing through the village on the way to the altar has gone missing. There's a orlan woman holed up in the pub who's apparently guilty of murdering a bunch of babies. Soldiers are clashing with townsfolk and an all out class war is brewing in the streets and in downed flagons of ale.
Oh, and if that wasn't enough, the place is surrounded by bandits and brigands and ogres and a dragon who's gone and burned the face off of the potions merchant.
Into the thick of this omnishambles we stride -- a fiery, horn-topped Godlike Cipher, and a band of nondescript party members -- determined to fix things. I like to try and be honest, I'm a bit of a smartypants at times, and I do like a clever quip here and there. One of the best things about the early parts of the beta, and the conversation options is that you can construct your character's personality through interaction. Will you be reasonable or quick to temper? A cruel mercenary or an honest hero with genuine good will? You can turn off all of the character highlights if you want to make decisions based simply on the writing and the lines of dialogue, and you can choose to have the options unavailable to your particular character build vanish so you don't know what you're missing.
It all depends what sort of role-playing experience you want to have.
Apparently mine involves terribly accented voices performed by yours truly. Pressures of the "record" button and all that jazz. In any case, here's a little walkthrough of what to expect in the first half hour of the Pillars of Eternity backer beta.