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New Killer Instinct & Project Spark Will Be Free To Play, Downloadable

Author:
Jonathan Lester
Category:
News
Tags:
Double Helix Games, E3 2012, Free to play, Killer Instinct, Microsoft Studios, Project Spark, Xbox One, Xbox One Games

New Killer Instinct & Project Spark Will Be Free To Play, Downloadable

Supported By Paid DLC & Microtransactions

The Xbox One plans to support the emergent free to play market with two of its newly-revealed titles. Double Helix' Killer Instinct reboot and Project Spark will both favour the freemium model, in that they're free to download but additional content (including the character roster) have to be unlocked via microtransactions.

D'Toid confirms that Killer Instinct will only allow you to play as a single brawler - Jago - while the rest of the roster have to be purchased separately. Likewise, the incredibly ambitious Project Spark (billed as a canvas for players to create and share their own open-world games) will reportedly be free to download but supported by paid DLC according to Videogamer.

Before you over-react, I should point out that there's a fantastic opportunity here. When handled properly, freemium games are essentially an extension of the pay what you want model, meaning that both Killer Instinct and Project Spark should allow us to cherry-pick the bits we want at an outlay that suits us. Why should we pay full whack for several characters we'll never use? If various bundles are also available at competitive prices, or even an all-inclusive package that costs the same as or less than a retail copy, this could well benefit us in the long term.

Depending, of course, on how much it all eventually costs and if there's any trial functionality included.

Add a comment4 comments
SkilledNutter  Jun. 11, 2013 at 13:39

So why not announce that in the conference, seems to be tacked on after Sony's oress conference?

Quietus  Jun. 11, 2013 at 14:03

KI is free to play if you want to play as a useless **** with an Ultra combo of three hits. You can upgrade by adding new characters for £1 each, and each new move (for each character) for 10p. Initially, characters can only walk left and right. Crouching, jumping, and blocking are also monetised at 50p each. Therefore any serious Ultra combo will cost you £10.

kinkinkaid  Jun. 11, 2013 at 14:34

lol Quietus! Lets hope it doesnt end up like that!

It just remains to be seen if this pricing model works or whether its another cynical way to bleed more cash out of you.


Why should we pay full whack for several characters we'll never use?


This assumes the cost of a fighting game is already being calculated by the number of playable characters it has in it - which is not the case. Apart from the odd DLC character (or 12 in the case of SF x Tekken!) we pay for complete games with complete functionalty. Since DLC prices dont fall as quickly or regularly as retail prices (i usually wait for fighting games to fall in price first) I have a feeling this will be more costly for me in the long run.

I dont use every fighter in every fighting game I play, but it would bug me if i saw lots of locked characters on screen or if I couldnt at least try them out first.

Last edited by kinkinkaid, Jun. 11, 2013 at 14:35
Breadster  Jun. 11, 2013 at 15:01

A single fighter though? I'd hope for at least like 4 or something.

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