Supported By Paid DLC & Microtransactions
The Xbox One plans to support the emergent free to play market with two of its newly-revealed titles. Double Helix' Killer Instinct reboot and Project Spark will both favour the freemium model, in that they're free to download but additional content (including the character roster) have to be unlocked via microtransactions.
D'Toid confirms that Killer Instinct will only allow you to play as a single brawler - Jago - while the rest of the roster have to be purchased separately. Likewise, the incredibly ambitious Project Spark (billed as a canvas for players to create and share their own open-world games) will reportedly be free to download but supported by paid DLC according to Videogamer.
Before you over-react, I should point out that there's a fantastic opportunity here. When handled properly, freemium games are essentially an extension of the pay what you want model, meaning that both Killer Instinct and Project Spark should allow us to cherry-pick the bits we want at an outlay that suits us. Why should we pay full whack for several characters we'll never use? If various bundles are also available at competitive prices, or even an all-inclusive package that costs the same as or less than a retail copy, this could well benefit us in the long term.
Depending, of course, on how much it all eventually costs and if there's any trial functionality included.