We all got terribly excited when Killer Instinct turned up at E3, only to find out that it was free-to-play and being developed by Double Helix rather than Rare.
We're still not sold on the latter part, but more options have been announced for the game, including a season pass.
The game was revealed as being F2P, with one character -- Jago -- available for all, with all of the game's modes unlocked, and then the freedom to unlock other characters as you go.
If you don't like choice, however, it seems you can just pay for the game as a full-fat download option as Double Helix have announced there'll be a one-time payment season pass option for the game too.
"Most fighting games that come out are disc based games where you get a huge cast of awesome characters, but it is a massive cast," Microsoft producer Torin Rettig told Polygon. "Some games have anywhere between 30, 40, even 50 characters. And in reality, most players don't play that many characters. You just only have so much time to get good at so many characters. So we wanted to take that into consideration and release the game in a way that took that into consideration and allowed players to get in and play the game at the level that they want to play it.
"So the way this game will work is when it releases, you'll be able to play one character for free," he added. "You'll be able to just download the client and play that character — Jago — as much as you want. And you will be able to buy other characters and other content as you see fit. So as much or as little as you want. We wanted there to be basically a wide funnel. We wanted as many players to get in and enjoy the game and experience the game as possible, and to engage in it at a level that they want to engage at."