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Killer Instinct Season Pass Confirmed

Author:
Matt Gardner
Category:
News
Tags:
Double Helix, F2P, Killer Instinct, season pass, Xbox One Games

Killer Instinct Season Pass Confirmed

We all got terribly excited when Killer Instinct turned up at E3, only to find out that it was free-to-play and being developed by Double Helix rather than Rare.

We're still not sold on the latter part, but more options have been announced for the game, including a season pass.

The game was revealed as being F2P, with one character -- Jago -- available for all, with all of the game's modes unlocked, and then the freedom to unlock other characters as you go.

If you don't like choice, however, it seems you can just pay for the game as a full-fat download option as Double Helix have announced there'll be a one-time payment season pass option for the game too.

"Most fighting games that come out are disc based games where you get a huge cast of awesome characters, but it is a massive cast," Microsoft producer Torin Rettig told Polygon. "Some games have anywhere between 30, 40, even 50 characters. And in reality, most players don't play that many characters. You just only have so much time to get good at so many characters. So we wanted to take that into consideration and release the game in a way that took that into consideration and allowed players to get in and play the game at the level that they want to play it.

"So the way this game will work is when it releases, you'll be able to play one character for free," he added. "You'll be able to just download the client and play that character — Jago — as much as you want. And you will be able to buy other characters and other content as you see fit. So as much or as little as you want. We wanted there to be basically a wide funnel. We wanted as many players to get in and enjoy the game and experience the game as possible, and to engage in it at a level that they want to engage at."

Add a comment4 comments
Harryisme  Jun. 18, 2013 at 17:44

This price model pretty much gaurentees that the Fighting game community will not support this product and without their support the game is doomed to fail. Giving the players only one fixed charactors would mean if this game was in tournements the majority of fighter would choose only Jago, as he'd be the one they'd practice on the most as they decide if they want the full game.

If they must limit one charactor give us the choice of which charactor we want from the beginning, or give us the option to change the charactor once a day for the first week so we can get a feel of the game and then decide.

DrTrouserPlank  Jun. 18, 2013 at 18:30

Frankly, KI not being made by RARE means it isn't really KI as far as I'm concerned. It would be like making metal gear solid without Kojima, Gran Turismo without Yamauchi or Uncharted without Naughty Dog.

Jerec  Jun. 18, 2013 at 21:09

Or Mortal Kombat without Midway!

Harryisme  Jun. 18, 2013 at 21:22

Frankly, KI not being made by RARE means it isn't really KI as far as I'm concerned. It would be like making metal gear solid without Kojima, Gran Turismo without Yamauchi or Uncharted without Naughty Dog.


True but they do have Kenn Lobb, one of the original creaters of the game overlooking the project, and lets face all the Rare of today shares with the the Rare that created the original is the name...non of that magic from the eighties and nineties remains. So even if Rare was making it I wouldn't have much faith in the game being as good as the original.

Not that it really matters, I have no plans to get a Xbone, already have the PS4 pre-ordered.

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