Release Date: 25th February 2011
Killzone 3 Pre-order Price Comparison
Not long to go now before we touch down on Helghan again to get stuck into Sony's PS3 exclusive, first-person-shooter, Killzone 3. It's the only series Guerrilla Games have been working on for years now, so we're really expecting great things from them, especially considering how much they squeezed out of the PS3 last time. Here are three reasons it's shaping up to be one of the finest shooters of 2011.
1: Improved Single Player Campaign
Things were wrapping up nicely towards the end of Killzone 2, until [SPOLIER] idiot ISA meat-head, Rico, martyred Scolar Visari, which would prove to enrage the Helghast and give them more reason to fight than ever. But before Helghan can truly unite as one to repel the earth forces of the ISA, a new leader must take the throne.
There are two new characters vying for the vacant seat. The CEO of Stahl Arms, Jorhan Stahl voiced by the always brilliantly evil sounding Malcolm McDowell and his his opponent, Admiral Orlock, voiced by Ray Winstone. Expect a plot that focuses on the Helghast more this time around, delving into their history and what's left of their humanity. We're not expecting a Flags of Our Fathers / Letters From Iwo Jima mutually sympathetic balance, but it's looking more interesting than the plot from Killzone 2 already.
Gameplay has been tweaked subtly to improve on Killzone 2's impressive combat. Aiming is less sluggish now and even the Helghast seem to have finally realised that headshots are lethal and they should just die already. New melee moves are considerably more violent with eye-stabbing and throat-slitting showing a gruesome level of detail. The cover-system was still a mess when I played the game a while back, but fingers crossed it'll work better by release day. Or better yet, just scrap it and bring back secondary fire to the weapons again. That single shotgun round on the Helghast rifle in the original was just unbeatable.
Everything's better with jetpacks too. Ok, they're more jump-packs here as you can only use them to hop around, but seeing as there's a machine gun attached to it, we're not complaining. The inclusion of a few on-rails shooting sections are a welcome addition to the team too and with any luck we might get a go in a tank again like at the start of Killzone 2.
2: Move Compatible
Killzone 3 will also mark the first major gamer's game for the PlayStation Move (sit down Resi 5, you were crap with a pad). Developed from the beginning to support (optional) play with the Move and Navigation controllers this is looking good. The Navigation controller will act like the left analogue stick on a pad while aiming and rotation will utilise the Move sensors when you point at the screen. One potential issue is for left handed players, who might usually use their left hands to aim a gun peripheral. Moving around will feel a bit alien using your right thumb. If you've tried playing Wii games like The Conduit, you'll know what I mean.
Left or right-handed though, I'm sure you'll want one of these:
Yeah? Thought so. The PlayStation Move Sharp Shooter will be released in time for Killzone 3 and should help to really immerse you into the game with its assault rifle-like shell. With a completely customisable button setup and rate-of-fire switches, it's gone straight to the top of our list of plastic things we're pretty sure we can't live without. It'll also work with the upcoming Socom game. Black face camo sold separately.
3: Online Multiplayer
Going online across Helghan will be better than ever thanks to a refined unlock system that will reward players with weapons that Ratchet & Clank would be proud of. Triple-barrelled shotguns, machine pistols, WASP rocket launchers and awesome mech suits are set to become fan favourites. The jump-packs will take the online madness to the skies for the first time, but the armoured mech suits are were the real killings are to be made thanks to the machine guns and rocket fire erupting from its arms. Unlike most mechs, it can sprint and jump too making it impossible to escape out in the open.
The unlockable perks will be familiar to fans of the last game, but there are a few additions and evolutions. One of those being the improved radar that not only shows opponents as blips on the radar map, but also indicates their positions through multiple walls, making it impossible for them to hide and supplying you with loads of ambushing opportunities. It can be countered with a cloaking perk, but during the beta, the radar one outbalanced it significantly. When playing against a small number of people who hadn't unlocked it yet, I found it practically made me invincible. I'd imagine things will be more balanced by completion though.
Game modes don't really seem to have changed despite a few name changes. There's a team deathmatch or modes where objective change on the fly. Holding positions, blowing up / defending targets, assassinations and moving propaganda speakers (capture the flag) all return as familiar objectives. The maps will reflect the locations of the single player game. So expect snowy tundras, dams, power stations, polluted broken cities, wastelands and maybe even a few jungle locations which were sadly missed during Killzone 2.
The single player mode, multiplayer, and Move compatibility are three strong reasons why Killzone 3 has every chance of being the best in the series. Hell, if you've got a 3D TV you can clock up four reasons why it should be at the top of your most wanted list as the game has been designed from the start to incorporate it. The rest of us will just save up for the Move Sharp Shooter thank you very much.
Killzone 3 will be released February 25th on PS3.