It’s time for Sony’s flagship shooter to really step up as the shooter genre swells with top titles like Black Ops, the Battlefield series, Bioshock, Halo and newcomer Bulletstorm, who are all fighting for gamers’ hearts and cash. Our wishlist: cinematic Campaign mode, multiplayer, local co-op Campaign, Move support and jaw-dropping graphics. Can Killzone 3 really pack all this in?
After a brief intro level the game picks up immediately after the events of Killzone 2 with you once again lacing up the boots of Tomas ‘Sev’ Sevchenko. Visari may be gone, but Earth’s ISA troops still need to get out of the decimated Helghan capital city of Pyrrhus if they want to stand a chance of escaping the planet. Soon enough there’s a six month leap forward (my money’s on a PSP2 game to fill the gap) resuming with you stranded out in the Helghan wilderness.
While the ISA have been hiding, the Helghast have been stuck in a power struggle between two men who want to step into Visari’s dead shoes. Jorhan Stahl, a weapons manufacturer, voiced by an incredibly on-form Malcolm McDowell, stands opposite Admiral Orlock, voiced by Ray Winstone. This pairing of British talent produces some fantastic scenes that really pull you into the story in ways that the last game never did. The way that McDowell’s Stahl looks like the world’s evilest Thunderbirds puppet just makes him even more sinister and a worthy successor to Brian Cox’s Visari.
The dialogue scenes with the ISA members are flat and clichéd in comparison. That’s easily forgiven though, thanks to the action and relentless flow of wow moments throughout the Campaign. One of the later boss fights will leave you stunned and gaping in awe at the sheer scale of it. Vanquish and Resistance suddenly look very small.