Guerrilla Games may be hard at work polishing up Killzone: Shadow Fall for its PS4 debut, but apparently key team members have transferred to a mysterious new project.
Lead designer Eric Boltjes told Eurogamer that the team is already eyeing up a new IP. “I can be true about it, yes. That’s definitely what’s happening right now," he said when asked if the studio was considering branching out into new genres of gaming experiences. "I can’t tell you what we’re thinking of but yes."
“As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don’t want to say anything about it right now, but as a studio we do want to keep it fresh.”
Boltjes continued by explaining that this is common practice in games development: creatives starting work on a new project when only polish, optimisation and QA remains. “Usually what happens is at the end of a game people start to roll off," he said. "The artists and the coders work the longest, and then QA. But the designers, at some point their work is done. They’re not allowed to touch the game because that changes everything for all other departments.
“So about three to four months before you ship, the designers sit down and think, what can we do for the next one. That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much.
“You have a room full of people and they all have a different idea of what they want to change about the game. They can’t do everything, especially if you only have two-and-a-half years to build it. So it’s streamlining that process of what we want to do to this is what we’re actually going to do. That’s the tricky part.”
That is currently all we know, beyond the fact that anything Guerilla develops will almost certainly release on PlayStation platforms as a first-party studio. What would you like to see Guerilla take on?