It was recently announced that a lightsaber peripheral would be coming for Star Wars Kinect, which slightly goes against the whole 'body-only' ethos of Kinect, but then again playing the game without one pretty much makes you feel like an absolute idiot. I had hopes (I'd be lying to suggest that said hopes were 'high', but there were hopes) for Star Wars Kinect. After all, manipulating the Force with motion control is something that Star Wars fans such as I have been dreaming of since this obsession with waving one's limbs to control things took off.
Sadly, and although I'm loathe to use sweeping generalisations I have to say this outcome was somewhat predictable, Star Wars Kinect manages to take a bunch of nice ideas and ruins most of them. It'll probably sell well, in spite of the last fifteen years' dubious output, the Star Wars franchise is still a highly lucrative one and some fans will purchase anything with the logo on the box indiscriminately. But that doesn't mean it's good.
Such is the problem with hype: it raises expectations. We come to expect certain things from our consoles and our games. When George Lucas reinvented lightsaber combat to be fluid, balletic and acrobatic, millions of hopeful Jedi-wannabes dreamt of doing the same.
They'll be pretty disappointed by this, then.Find out why after the jump...