I don't think there's any game out there which has consumed more hours of offline gameplay time than Oblivion, and with good reason: it was enormous. Well, Big Huge Games reckon they've lived up to their own name with Kingdoms of Amalur: Reckoning, surmising that the game's world is certainly 'comparable in size' to that found in Oblivion.
Speaking with GamesRadar, the game's Associate Producer, Craig Krstolic, said of the map 'I’ve looked at this, and if I look at something like Oblivion, it’s very comparable in size. They’re slightly different scales, though. In Oblivion you have the central city and the area around that. We have a fairly vast area that’s spread out a little bit more with a lot smaller cities and towns within it.'
Content will, of course, be king. It's all very well having a large game world (and Oblivion's still isn't the biggest of all time), but populating that world with interesting people, places and prizes is key. We haven't quite seen enough of Reckoning to be able to judge that, but considering that development is being overseen by Oblivion-alumnus Ken Rolston, we're mildly optimistic.