Our preview for Big Huge Games' big huge game, Kingdoms of Amalur: Reckoning, just dropped; check it out for the latest on what could be one of the most exciting RPGs of the past five years. With an emphasis on slick combat, a compelling world and riveting story, Reckoning's years in development appear to have paid dividends.
We sat down with studio general manager, Sean Dunn, to quiz him on why gamers should take note of Reckoning, with its robust combat system, compelling story and - finally! - badass mages. However, players looking to get it on with gnomes might be a little disappointed.