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Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning

Kingdoms Of Amalur: Reckoning Getting Story DLC Next Month

Author:
Jonathan Lester
Category:
News
Tags:
Big Huge Games, DLC, EA
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Kingdoms of Amalur: Reckoning

Kingdoms Of Amalur: Reckoning Getting Story DLC Next Month

EA has announced that Kingdoms Of Amalur: Reckoning's first story expansion pack will launch on March 20th across all platforms. Entitled The Legend of Dead Kel, this new content will expand the map area by 15%, introduce a new environment called Gallows End, feature new characters and provide plenty of side missions to pursue. An "enormous estate" known as Gravehal Keep will include a backstory and subquests of its very own.

We awarded Big Huge Games' epic 8/10 in our Kingdoms Of Amalur: Reckoning review.

Kingdoms Of Amalur: Reckoning Launch Trailer

Author:
Jonathan Lester
Category:
News
Tags:
Big Huge Games, EA, RPG, trailer
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Kingdoms of Amalur: Reckoning

Kingdoms Of Amalur: Reckoning Launch Trailer

Kingdoms Of Amalur: Reckoning will hit shelves next Friday, and to celebrate, EA has released a launch trailer that shows off the art design and combat. We can't wait to see whether Big Huge Games live up to their name and deliver a truly expansive RPG experience.

Click here for the Kingdoms Of Amalur: Reckoning Launch Trailer >>

Kingdoms Of Amalur: Reckoning Dev Diary Gets Arty

Author:
Jonathan Lester
Category:
News
Tags:
Big Huge Games, Dev Diary, EA, Kingdoms of Amalur: Reckoning, trailer
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Kingdoms of Amalur: Reckoning

Kingdoms Of Amalur: Reckoning Dev Diary Gets Arty

We're less than a month away from Kingdoms Of Amalur: Reckoning hitting the shelves (and threatening to steal a lot of our lives away Ken Rolston and his RPG dream team delivers) - and I daresay that many of you have already tried out the demo. Big Huge Games have issued a new 11th hour developer diary that delves into the art design and explains how the team painstakingly fleshed out the world of Amalur. Apparently the design team have ensured that the visuals do as much storytelling as the script, and it's looking good thus far.

Look out for Kingdoms Of Amalur on February 10th.

Click here for the Kingdoms Of Amalur: Reckoning dev diary >>

Kingdoms Of Amalur & Mass Effect 3 Demo Cross-Promotion

Author:
Jonathan Lester
Category:
News
Tags:
Big Huge Games, BioWare, Demo, DLC, EA
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Kingdoms of Amalur: Reckoning | Mass Effect 3

Kingdoms Of Amalur & Mass Effect 3 Demo Cross-Promotion

Play Demos, Unlock In-Game Items

EA recently announced that sweeping open-world RPG Kingdoms Of Amalur: Reckoning will be receiving a demo on January 17th... but there's a twist in the tale. Big Huge Games have teamed up with BioWare to offer a cross-promotion that will unlock exclusive armour and weapons when you play either the Amalur or Mass Effect 3 demos. Interestingly, each demo unlocks items in the other game, including gear designed by legendary graphic designer Todd McFarlane. We've got full details about the promotion and items below, as well as some screenshots.

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Kingdoms of Amalur: Reckoning 'Comparable In Size' To Oblivion

Author:
Matt Gardner
Category:
News
Tags:
38 Studios, Big Huge Games, EA, Kingdoms of Amalur: Reckoning, RPGs
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Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning 'Comparable In Size' To Oblivion

I don't think there's any game out there which has consumed more hours of offline gameplay time than Oblivion, and with good reason: it was enormous. Well, Big Huge Games reckon they've lived up to their own name with Kingdoms of Amalur: Reckoning, surmising that the game's world is certainly 'comparable in size' to that found in Oblivion.

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Reckoning: A Hero's Guide to Amalur - Factions and Fae Trailer

Author:
Matt Gardner
Category:
News
Tags:
38 Studios, Big Huge Games, Kingdoms of Amalur: Reckoning, RPGs
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Kingdoms of Amalur: Reckoning

Reckoning: A Hero's Guide to Amalur - Factions and Fae Trailer

I can't believe we missed this one a few days back. Anyway, while we were going googly-eyed over Skyrim at Eurogamer Expo, the boys from Big Huge Games dropped another Reckoning trailer, describing some of the distinct factions and curious characters that you'll meet on your adventures in Amalur.

Hit the jump to see the trailer...

Kingdoms of Amalur: Reckoning | Sean Dunn Interview

Author:
Felix Kemp
Category:
News
Tags:
38 Studios, Big Huge Games, Gamescom 2011, Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning

Our preview for Big Huge Games' big huge game, Kingdoms of Amalur: Reckoning, just dropped; check it out for the latest on what could be one of the most exciting RPGs of the past five years. With an emphasis on slick combat, a compelling world and riveting story, Reckoning's years in development appear to have paid dividends.

We sat down with studio general manager, Sean Dunn, to quiz him on why gamers should take note of Reckoning, with its robust combat system, compelling story and - finally! - badass mages. However, players looking to get it on with gnomes might be a little disappointed.

Kingdoms of Amalur: Reckoning Preview | Big Huge Games Makes A Big Huge Game

Author:
Felix Kemp
Category:
Features
Tags:
38 Studios, Big Huge Games, Game previews, Gamescom 2011, Ken Rolston, Kingdoms of Amalur: Reckoning, R.A. Salvatore, Todd McFarlane
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Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning Preview | Big Huge Games Makes A Big Huge Game

In the past five years or so, as videogame markets have either stagnated or vanished entirely, a concerted effort has been made to mold two or more genres together in an attempt to win over both crowds. Too Human, for instance, strived hard but ultimately failed to meld the grind of Diablo with the hack and slash of Devil May Cry. The upcoming Mass Effect 3 is being pitched as half shooter, half RPG - to much concern, I might add.

But creeping ahead of the pack is Kingdoms of Amalur: Reckoning, the joint venture from Big Huge Games and 38 Studios, with the likes of Ken Rolston, Todd McFarlane and R.A. Salvatore involved, too. EA brought Reckoning along to GamesCom this week, and we finally put hands to pad on the latest build. And you know what; it's probably the closest we've come to a full-blown RPG with genre-defining combat.

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