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Kojima Explains How 'Open' MGS V's Open World Will Be

Jonathan Lester
Hideo Kojima, Konami, Metal Gear Solid V, Metal Gear Solid V: The Phantom Pain, PS3 games, PS4 games, Xbox 360 games, Xbox One Games

Kojima Explains How 'Open' MGS V's Open World Will Be

"It's Not Going To Be A Game Where Snake Fishes All Day"

The term "open world" tends to cause delight and concern in equal measure, especially when linked to a stealth series like Metal Gear Solid. Hideo Kojima has now spoken out to clarify exactly how 'open' his cross-generation sequel will be - and to assure gamers that it won't turn into Animal Crossing. Not that we'd entirely hate that idea.

Speaking to Famitsu Magazine [via Polygon], Kojima explained that Metal Gear Solid V will use a more open world to bridge the gap between specific missions, and put its objectives into content. In effect, we'll play the things we used to just watch in cutscenes. “With MGS up to now, we could only build the interior of wherever you were infiltrating," he said. "How you got there was shown in a cutscene, and the player would just suddenly be in front of the entrance. Once you finished the mission, there’d be another cutscene, a helicopter or whatever would come by, and you’d escape.”

“I think the term ‘open world’ has taken on a life of its own and caused misunderstandings. Of course it’s not going to be a game where Snake fishes all day or changes jobs and pursues a different life. The game map is an open world and you have freedom in that way, but in MGS5, it’s clear what you’re doing. That may be ‘I have to help someone’ or ‘Destroy this thing’ or ‘Go gather intelligence at this spot’. Some missions will have time limits, too.”

Kojima also suggests that Metal Gear Solid V won't lose its unique identity. "I think the way that MGS is combined with an open world here is something that we haven't really communicated very well yet," he continued. "In particular, with this game, we're building the control system and working the visual expressions for a global market to meet the needs of the North American market; that may have an impact on things too. But once you try it out, you should be able to feel like 'Yes, this is MGS.' I feel that games are interactive media, and the rush comes in being able to use what you're given freely to play. Open worlds create that for you, and I think the future of gaming lies in them."

Metal Gear Solid V: The Phantom Pain is out next year on PS3, PS4, Xbox 360 and Xbox One.

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