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Kojima Lifts The Lid On Metal Gear Rising Changes

Author:
Matt Gardner
Category:
News
Tags:
Hideo Kojima, Kojima Productions, Konami, Metal Gear Rising: Revengeance, Platinum Games

Kojima Lifts The Lid On Metal Gear Rising Changes

Following the news that Metal Gear Solid: Rising had been rebooted and renamed as Metal Gear Rising: Revengeance, Hideo Kojima has taken to Twitter to explain a few things before a US press conference tomorrow, particularly regarding his decision to switch development of Rising from Kojima Productions to Bayonetta creator Platinum Games.

According to andrisang 'the original Rising got to the point where the staff no longer knew what the core of the game should be. At some point, Kojima said that the project probably would not be able to be completed. However, the staff insisted that it could be done. In the end, they cancelled the project. At this point, they'd already fleshed out many areas outside of the game design component, like the story and the motion capture.'

Enter Platinum, who were so excited by the original concept that they wanted to take the mantle on...so they did, remaking the story but crucially keeping the key elements exhibited in the announcement trailer from last year's E3. Platinum's Atsushi Inaba is involved, and will be appearing alongside Kojima tomorrow, but neither Kojima nor Hideki Kamiya will act as game director.

Further tweeting from Kojima over the weekend as revealed more. The title was changed to emphasise the nature of the game as a spin-off, highlighting that Raiden is the centre of attention this time around. "One of the reasons changing the title from "Metal Gear Solid Rising" to "Metal Gear Rising" was that I wanted them to create new protagonist Raiden, not SOLID without been haunted by the spin-off," he tweeted.

Kojima also revealed that he asked one favour of Platinum: that the game had a "cool Raiden who moves without awkward feeling in 60 frames"

The focus is still on slashing, as producer Yuji Korekado revealed (via andriasang), saying that "hardly anything has been removed from the trailer that was shown at E3 2010". The concept of "zandatsu," or "cut" and "take," is still in the game, only in order to convey the refreshing and speedy feeling of slashing things up, they've changed the flow from "Aim, Slash, Take" to "Slash, Slash, Slash, Take."

With Platinum having worked on the delightfully slick Bayonetta and Vanquish, we might well be in for an absolute treat here. We'll have more after tomorrow.

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