Lost Planet 2 loses 'significant' content to X360 disc space
In an interview with Famitsu Magazine, Lost Planet 2 producer Jun Takeuchi explains that a "significant" amount of content has had to be cut due to quality control as well as limited disc space. Since a PS3 Blu-Ray disc can hold more than enough data for any current game, the relatively low capacity Xbox 360 must be at fault. However, the fact that both PS3 and Xbox 360 versions will be cut down suggests that quality control may have also played a small factor in the decision. It'll be interesting to see what the fanboys make of this one.
It's possible that Takeuchi's telling the whole truth- but we've got a sneaky suspicion that Capcom may be holding back content for DLC. Watch this space! [Joystiq]
Free Saints Row 2 with Dawn of War expansion
THQ are giving away a free copy of Saints Row 2 with preorders of the Chaos Rising expansion pack for Warhammer: Dawn of War II. We love getting free games here on Dealspwn, but this deal seems a little bizarre even to us. After all, defending the Empire from the scourge of Chaos has about as little to do with sandbox gang warfare as it does with Barbie's Horse Adventures.
Still, you should never look a gift horse in the mouth. I'll keep my eyes open for murderous street gangs next time I'm walking past my local Games Workshop! [Steam]
Activision publicly laments Harmonix/Redoctane split
Activision's purchase of RedOctane and shunning of Harmonix (Guitar Hero's original developer) in 2006 started one of the most bitter and outspoken rivalries in the games industry. Harmonix went on to create the Rock Band franchise in conjunction with MTV and EA, which has been profoundly successful and considered by many to be the superior franchise (though it hasn't been without its problems). It seems that the poor sales of rhythm games in 2009 and subsequent developer layoffs has made Activision CEO Bob Kotick more than a little introspective.
In a speech at the DICE gaming convention, Kotick stated:
"When we were buying Guitar Hero, or buying Red Octane, the makers of Guitar Hero, we knew about Harmonix. We had always known them as sort of somewhat a failed developer of music games. They always had really great ideas but nothing that was really commercially viable until Guitar Hero.
"We really didn't even think, 'Hey we should go to Boston, and meet these Harmonix guys and see what they're up to.' And, of course, if we had gone up, I think the world of Guitar Hero would have been rewritten. It would be a lot different today. And it would probably be a profitable opportunity for both of us and an opportunity where you'd have even more innovation in the category."
"A lot of times when you get caught up in the financial details of the business, it makes you overlook what's really important, which is who's passionate, who's committed, who's inspired and where's the next idea going to come from."
Hindsight's a bitch, ain't it? However, there's probably more to this speech than simple regret over what might've been... since Harmonix's contract with its current publisher has nearly expired. Coincidence? Don't bet on it. [CVG]