Dealspwn's jury is still out on Team Bondi's 1940s crime caper, but those eagerly awaiting the inevitable sequel will be pleased to hear that the development process could be considerably shorter than that of its predecessor.
Speaking in an interview with Gamerlive.tv, Team Bondi boss Brendan McNamara highlighted a few key areas of development that could be shortened thanks to the experimental technology used in the first game already being in place.
"Obviously the Motion Scan technology for capturing actors works and exists and other video game people are using that today, so that's there and available and quick. We developed a lot of tools to make this kind of game, so I think that part of it will be shorter."
He also dropped some tantalising information regarding full body capture technology, stating that work had already begun and would be implemented in the event that L.A. Noire 2 became a reality.
"The writing part you can't really make any shorter. You can make it shorter than five years, but we've also now started working on technology for fully body capture. "We'll be able to drop that performance in a video game, which will be pretty amazing."
There's no doubt that the facial capture aspect of L.A. Noire is above and beyond anything we've seen in video games thus far, and the prospect of an actor's performance being recorded in full and recreated in-game is an exciting one. Still, initial reviews cite some fairly major flaws regarding other aspects of the game, and we can only hope Team Bondi invest as much effort in correcting those faults as they do in recreating every nuance of an actor's performance.
Keep an eye out for our review, which will be dropping in very soon. [Eurogamer]