LA Noire is a big, big game. We're aware of that. What we weren't aware of, however, was that Team Bondi's original vision was so big, it couldn't fit on a single blu-ray disc! They cut several desks in order to squeeze it onto one - and three dual-layer DVDs on the Xbox 360 - although much-maligned director Brendan McNamara claims it would have provided a "better arc" if they had included the severed content.
"We had a Bunko and Burglary desk," McNamara told CVG. "Bunko is fraud and burglary is just people robbing houses and stuff - we had eleven full cases for that, which we wrote and did the design for to a certain extent - we even did the art for them too, but it just got to a point where we were never going to fit it on one blu-ray."
It's a surprising admission, and a sign of just how much content LA Noire actually packs. A single layer blu-ray disc can hold 25GB of data, while a dual-layer can store double that. And according to McNamara, the cut desks - wedged between the traffic and homicide desks - would have given the sprawling narrative a more definitive course. "I think there might have been a better arc if we did do that," McNamara said, "you get more of a chance to introduce different things - but in terms of the overall experience I think we did pretty well."
He also revealed a penalty system the team considered but ultimately sacked, where if Phelps failed a case your captain would "scream at you" and force you to complete lowly car chases and robberies to gain their trust again. "ou'd have to do enough of them to get to a point where you get offered another case, but as I said that got cut because I thought it was too much of a distraction.
McNamara also revealed that Rockstar is looking to include Team Bondi's mightily impressive MotionScan tech - wherein an actor provides dialogue and fully realized expressions to their virtual avatar - in future games. GTA V, maybe? [CVG]