Rockstar Didn't Want To Rush It
Rockstar announced a PC version of LA Noire back in June, but since then we've heard little to nothing on the title. The controversy surrounding Team Bondi's treatment of their staff and subsequent liquidation can't have helped, but in a chat with IGN, Rockstar Jeronimo Barrera, VP of Product Development, revealed the delay boiled down to the studio wanting to finish all the console DLC first before beginning work on the PC port, which they didn't want to rush.
"We always strive to release our titles on PC whenever it makes sense from a development resources and platform perspective," Barrera told IGN. ""In the case of LA Noire, we did not have the time to begin PC development until we were able to wrap up work on the console version of the game, and all of its DLC."
Barrera explained it's "important not to rush our PC development", as the studio wants to leverage the unique advantages of the platform rather than simply port to it. "Our goal from the start of PC development was to provide a complete, comprehensive experience for the PC gamers," he added, before revealing the PC version will boast all of the post-release content the console versions enjoyed for absolutely free.
LA Noire on PC will also be the only version to support 3D displays, with Barrera revealing it adds an "overall depth and realism to the world" that conventional displays simply can't hope to achieve. "You'll appreciate subtle aspects of the game's design," he said, "like cigarette smoke trails, falling specks of ash and rays of sunlight through shaded windows look amazing in 3D."
With Team Bondi out of action, the task has fallen to Rockstar Leeds - who developed GTA: Chinatown - to handle the conversion. It's set to be released on November 8th in North America and the 11th in Europe. [IGN]